Author Topic: Idea - not all soldiers skill cap are equal  (Read 1990 times)

Offline sirmik

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Idea - not all soldiers skill cap are equal
« on: July 03, 2023, 01:46:02 pm »
I've been playing X-com files for some time (earlier as an 8-year-old on Amiga 1200 in the 90's original - thanks for adding music from those times!;), but I have one problem with the game. repeatability of soldiers...

After some time and some training during the mission, everyone turns into the same super soldier with almost twin stats (even with transformations and medals, unless I'm missing something). The initial phase is perfect - you can see the differences in the "skills" You can even give them characters in RPG way (eg Mathias is a born sniper and Stephan is a former boxer who excels in hand-to-hand combat). Then everything flattens out...

I was looking for a solution (maybe you know another?) And I found a very interesting mod: https://openxcom.org/forum/index.php?topic=7416.0

in short, it modifies the soldier's skill caps limit in an unexpected way (by default, it can be 20 less or more), but in fact, until you reach it, you don't know what it is like. This actually makes for some super soldiers in "something" and gives them more... humanity (omen nomem). I'm trying to add it to x-com files but fail. Is anyone willing to help? Or to be added to the base game. I know that it would change and make the balance difficult, but on the other hand, it's a two-way deal. Some soldiers just wouldn't have a knack for certain things, and some...

« Last Edit: July 03, 2023, 03:45:46 pm by sirmik »

Offline JustTheDude/CABSHEP

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Re: Idea - not all soldiers are equal
« Reply #1 on: July 03, 2023, 03:20:19 pm »
You have commendations and transformations for that. By the time they reach their max stats you should have a lot of commendations behind their belt and atleast one transformation. This is what lets you specialise your soldiers.

Offline Kozinsky

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Re: Idea - not all soldiers skill cap are equal
« Reply #2 on: July 12, 2023, 12:00:43 pm »
I have updated this submod for use with the X-Com Files mod (requires XCF version 3.0.0 or higher).
The submod system affects all types of player soldiers, taking into account their features, as well as transformations that change the type of soldier. This submod also affects "psi strength" and "mana" parameters.
I also added my own rerolling system (which the author promised to do, but never finished) - with a very small chance, depending on the soldier's "mind", his stat limits will be increased.

The downloadable file is in the original submod thread:
https://openxcom.org/forum/index.php/topic,7416.0.html

Offline Juku121

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Re: Idea - not all soldiers skill cap are equal
« Reply #3 on: July 12, 2023, 01:03:27 pm »
Nice! Added it to the submod list.

Offline sirmik

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Re: Idea - not all soldiers skill cap are equal
« Reply #4 on: July 12, 2023, 03:41:56 pm »
jeeee! Kozinsky big THX!