I've been playing X-com files for some time (earlier as an 8-year-old on Amiga 1200 in the 90's original - thanks for adding music from those times!;), but I have one problem with the game. repeatability of soldiers...
After some time and some training during the mission, everyone turns into the same super soldier with almost twin stats (even with transformations and medals, unless I'm missing something). The initial phase is perfect - you can see the differences in the "skills" You can even give them characters in RPG way (eg Mathias is a born sniper and Stephan is a former boxer who excels in hand-to-hand combat). Then everything flattens out...
I was looking for a solution (maybe you know another?) And I found a very interesting mod:
https://openxcom.org/forum/index.php?topic=7416.0in short, it modifies the soldier's skill caps limit in an unexpected way (by default, it can be 20 less or more), but in fact, until you reach it, you don't know what it is like. This actually makes for some super soldiers in "something" and gives them more... humanity (omen nomem). I'm trying to add it to x-com files but fail. Is anyone willing to help? Or to be added to the base game. I know that it would change and make the balance difficult, but on the other hand, it's a two-way deal. Some soldiers just wouldn't have a knack for certain things, and some...