Hi, Meridian and all.
I am sorry if this question was asked before. I didn't find anything in OCXE forum regarding that.
Vanilla sub armament USO size modifier formula uses USO size index in denominator, which causes extremely big accuracy jump for large to extra large USOs (2.00 / 1.25 = 1.6 times). This effectively causes two issues.
- Extra large USO becomes noticeable easier to fight so the Battleship (not Dreadnaught) becomes a toughest target.
- A lot of armaments with > 0.5 accuracy become capped and actually loose their advantage comparing to less accurate ones.
Both of above problems theoretically can be fixed by modifying USOs and armaments parameters but why bother? I don't see this modifier adding any serious variation in game mechanics. All of this can be easily incorporated into USOs capacity. I.e. if it takes 0.8 accuracy penalty to hit extra small USO then we can just make them 1/0.8 times tougher which will result in exactly same battle outcome.
Another important consideration is that this modifier is not documented anywhere in the game deceiving users not aware of it and building false impression on larger USOs being actually tougher based on their damage capacity.
With the above in mind please consider my proposition.
- Remove this effect altogether. It does not seem to add anything significant mechanics or UX wise.
- If not removing, then making the effect linear and not that pronounced. Something like 0.8, 0.9, 1.0, 1.1, 1.2.
- If not any of the above, then exposing all these coefficients to mods so they can change them.
Thank you!