Author Topic: [MAPS] Solar's new UFOs  (Read 40939 times)

Offline Solarius Scorch

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Re: [MAPS] Solar's new UFOs
« Reply #45 on: September 14, 2014, 02:51:04 pm »
Haha I just noticed that the Sentry ship could tessellate easy, you could possibly make a multi-segmented "Worm" UFO with it.

Ha, interesting idea... Or I we could have a 10-story level with 3 Excavators, one on top of the other! :D

Or you could connect it into a circle and make a belt for poor Orion who can't keep his interstellar pants up. :P

That would require... many Sentries... :D

niculinux

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Re: [MAPS] Solar's new UFOs
« Reply #46 on: August 26, 2015, 07:23:06 pm »
Gonna try it,, in openxcom 1.0 on linux, tomorrow!

niculinux

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Re: [MAPS] Solar's new UFOs
« Reply #47 on: August 27, 2015, 03:20:09 pm »
Tested the very latest 0.6d, seems sompatible with linux, don't know if it may be compatible with other mods anyway :)
« Last Edit: August 27, 2015, 03:24:08 pm by niculinux »

Offline hellrazor

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Re: [MAPS] Solar's new UFOs
« Reply #48 on: August 27, 2015, 11:24:10 pm »
Ey Solarius,

you really could update this Mod!

With all those new Maps i made for you and the FMP, feel free to update this Mod also. :)

Offline Solarius Scorch

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Re: [MAPS] Solar's new UFOs
« Reply #49 on: October 17, 2017, 10:51:40 pm »
Ey Solarius,

you really could update this Mod!

With all those new Maps i made for you and the FMP, feel free to update this Mod also. :)

Yeah, I never got around to it. Until now. 8)

EDIT: Animal310 brought my attention to the fact that this mod no longer worked with newer nightlies. Updating the first post with a fixed version.

Offline Majamas

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Re: [MAPS] Solar's new UFOs
« Reply #50 on: January 04, 2024, 03:23:02 pm »
This mod is OXCE compatible?

Offline Meridian

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Re: [MAPS] Solar's new UFOs
« Reply #51 on: January 04, 2024, 03:25:04 pm »