So, if I simply delete the lines all is fine. And that's how I would use the modded file, but I am keeping everything within the modded file to try and identify issues prior to. This error comes up upon loading:
[12-12-2022_17-20-35] [ERROR] During linking rulesets of items:
Error for 'CALCINITE_WEAPON': Wrong index 19066 for surface set BIGOBS.PCK
Error for 'DEEP_ONE_WEAPON': Wrong index 19072 for surface set BIGOBS.PCK
Error for 'HALLUCINOID_WEAPON': Wrong index 19068 for surface set BIGOBS.PCK
Error for 'STR_BIODRONE_MELEE_WEAPON': Wrong index 19073 for surface set BIGOBS.PCK
Error for 'STR_LOBSTERMAN_MELEE_WEAPON': Wrong index 19070 for surface set BIGOBS.PCK
Error for 'STR_TRIBIO_SONIC_WEAPON': Wrong index 19067 for surface set BIGOBS.PCK
Error for 'STR_TRISCENE_MELEE_WEAPON': Wrong index 19069 for surface set BIGOBS.PCK
Error for 'TENTACULAT_WEAPON': Wrong index 19071 for surface set BIGOBS.PCK
Error for 'XARQUID_WEAPON': Wrong index 19067 for surface set BIGOBS.PCK
Error for 'ZOMBIE_WEAPON': Wrong index 19074 for surface set BIGOBS.PCK
Here are the lines in the modded file, but they are IDENTICAL to the vanilla ruleset. I am only including them for reference.
- type: STR_BIODRONE_MELEE_WEAPON
bigSprite: 73
meleeSound: 26
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: HALLUCINOID_WEAPON
bigSprite: 68
meleeSound: 26
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: STR_LOBSTERMAN_MELEE_WEAPON
specialUseEmptyHand: true
specialUseEmptyHandShow: true
bigSprite: 70
meleeSound: 42
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: CALCINITE_WEAPON
bigSprite: 66
meleeSound: 16
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: DEEP_ONE_WEAPON
bigSprite: 72
bulletSprite: 8
fireSound: 40
hitSound: 41
power: 100
damageType: 8
accuracyAuto: 50
accuracySnap: 75
accuracyAimed: 110
tuAuto: 35
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
arcingShot: true
hitAnimation: -1
- type: STR_TRISCENE_MELEE_WEAPON
bigSprite: 69
handSprite: 41
meleeSound: 44
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: STR_TRIBIO_SONIC_WEAPON
weight: 3
bigSprite: 67
floorSprite: 29
handSprite: 40
fireSound: 36
hitSound: 31
hitAnimation: 46
power: 110
damageType: 5
accuracySnap: 86
accuracyAimed: 100
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
bulletSprite: 8
recover: false
vaporColor: 3
vaporDensity: 30
- type: XARQUID_WEAPON
weight: 3
bigSprite: 67
floorSprite: 29
handSprite: 40
fireSound: 37
hitSound: 31
hitAnimation: 46
power: 130
damageType: 5
accuracySnap: 75
accuracyAimed: 100
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
bulletSprite: 8
recover: false
vaporColor: 3
vaporDensity: 30
- type: TENTACULAT_WEAPON
bigSprite: 71
meleeSound: 42
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
zombieUnit: STR_ZOMBIE
- type: ZOMBIE_WEAPON
bigSprite: 74
meleeSound: 42
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
If I delete these lines all is well. And, again, the final mod would not include these lines since they are identical to the vanilla ruleset. But I am trying to figure out why the error occurs with the lines included, and not when they are omitted. Compare tools show no errors / differences in syntax (spacing etc.). This error occurs when this is the only mod file turned on.
Thank you.
* I get the same error even if I copy over the vanilla rulset as is, and add it to the mod folder (obviously with the proper file structure etc.). /sigh