Author Topic: [Suggestion] Unit Teleport  (Read 5756 times)

Offline davide

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Re: [Suggestion] Unit Teleport
« Reply #15 on: July 15, 2022, 01:47:03 pm »
The other part is to modify the path finding routines of the characters managed by the engine to randomly alternate the normal path finding routines with that of warp.

As a brain storm of analysis,
- it would be useful to foresee the possibility of inhibiting this possibility for n turns.

- it would be interesting to have objects similar to fixed portals on the map that allow a jump, perhaps activated with some game conditions.

Offline Ethereal

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Re: [Suggestion] Unit Teleport
« Reply #16 on: July 16, 2022, 04:33:59 pm »
- it would be interesting to have objects similar to fixed portals on the map that allow a jump, perhaps activated with some game conditions.

Star Gates? Not bad, not bad... Teleport cameras, like on Atlantis. After such an innovation, modification according to the universe of the series is a matter of time. It will be interesting to see.  :)

Offline davide

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Re: [Suggestion] Unit Teleport
« Reply #17 on: July 17, 2022, 11:57:04 am »
Map teleport object from Heroes of Might of Magic (III):
https://heroes.thelazy.net/index.php/Adventure_Map

I saw this images on our forum frome here:
https://openxcom.org/forum/index.php/topic,10027.msg144476.html#msg144476
that are suitable perhaps:
« Last Edit: July 17, 2022, 12:08:12 pm by davide »

Offline Solarius Scorch

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Re: [Suggestion] Unit Teleport
« Reply #18 on: July 17, 2022, 01:31:10 pm »
Telefrags when? :P

Offline davide

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Re: [Suggestion] Unit Teleport
« Reply #19 on: July 17, 2022, 01:37:57 pm »
Although I am enthusiastic about this proposal, for completeness I also want to share an observation concerning the possibility of teleporting soldiers controlled by the human player via a portable object. There was a Dimension Gate spell in Baldurs Gate that was removed because it created problems if the map had triggers in certain locations on the map. It is an eventuality to be taken into account even if not totally blocking, let's say that if a map has triggers the teleport objects are automatically disabled for 1000 turns. Enemies controlled by the engine do not raise map triggers so this is not the problem for them

 :o
I didn't remember this at all:
XCOM3 personal teleporter
https://www.ufopaedia.org/index.php/Personal_Teleporter

Aliens that could be teleport in XCOM universe: Avatar and Scout
https://screenrant.com/xcom-all-alien-types-enemy-unknown-chimera-squad/

I bought all modern xcom games on steam ... but I haven't started them as I'm still playing OpenXcom .... ;D
« Last Edit: July 17, 2022, 01:57:24 pm by davide »