...3rd hanger...
How are you managing to do things with just 3 hangars?
The real craft with proper agent counts have nowhere near global coverage, and public airlines are slow as molasses for much of the early game. When three different missions pop up, do you just ignore one of them?
main vehicle gets everything I ever want to use in a mission including underwater stuff...
The big issue with that is reshuffling the equipment whenever an UW mission comes up. Much more handy to have a special team set up for that. They'll even specialise a little bit via commendations.
...made extra prisons pens and containment in spare bases to store bodies for research.
I have an
entire base in Antarctica filled with
rows and rows of alien containment tanks. You know, like a
proper secret alien-fighting organisation.
As those extra 5 spaces would help a lot if they could be used.
Yeah. I guess you need to weigh your options carefully there, especially since the retaliations won't start until you've played a while.
...sport rifle and bow etc. but those weapons really suck and not sure if I'd recommend them.
The sport rifles and especially crossbows are pretty good when the next best thing you can take is a dinky handgun, you're in a tiny cottage in the middle of open snow, and the cultists have you surrounded.
...Taser Cannon (still no idea why it works underwater...
Yeah, for a mod supposedly big on 'realism' in its fictional concepts, the underwater weapon list has some eyebrow-raising entries.
I also found the dart gun to be useless.
Ugh, the dart guns are comically bad. Even giving them to my best bio-enhanced supersoldiers they end up being completely uselessly inaccurate and weak-hitting.
The dart guns suffer from the RandomStun thing that effectively halves their damage. Would you take a 15-18 damage weapon if the game actually told you that's what they are?
That having been said, after I fixed that and also gave them 25% armor penetration, they've been pretty OK. I've only used them with rather beefy soldiers with multiple enhancements, max accuracy and some commendations, but the accuracy seems fine with those. Kinda like how shotguns become almost rifles with a good agent.