The information I'm reading about MCD sounds like I'll need to use a map editor program to alter it.
As this is hopefully a small change perhaps this can be done via a .rul file using a
MCD Patch instead?
There is a concerning warning listed on the
UFOpaedia's Ruleset Reference Nightly page about using it though.
On the UFOpaedia site the description for '
Fuel - Byte #57' in the
MCD Patches section mentions that it doesn't effect fire caused by an incendiary blast.
The amount of turns this tile will burn for, byte #57. Seems to be based on fire from tile igniting due to flammability value, and doesn't affect fire caused by an incendiary blast.
How do I go about editing this?
... there is also no direct reference on what and how can be done with MCDPatches.
Are there any examples available for how a MCD patch is formatted in a .rul file that have been created since
Kkmic posted about it back in 2014?
I'm searching the forum but have yet to uncover something I can use as a tutorial document.
EDIT: MCDPatches:
- type: BARN: # /UFO/TERRAIN/BARN.MCD
data:
- MCDIndex: 0 # index 0 of BARN.MCD
armor: 255 # make tile nearly indestructible
HEBlock: 200 # may block blaster bombs
Found an example on the
UFOpaedia's Ruleset Reference Nightly.
(I feel silly for not scrolling all the way down...) EDIT:I found a list of
all .MCD maps for TFTD, is there an available list of the tile index for these maps?
I think that I need a value to feed
MCDIndex: for the tile to alter and it occurs to me that it may be different for each map, unless I'm mistaken and
MCDIndex: doesn't contain the value of the tile being altered?
EDIT:This 'may' be related, I'm still figuring out how to read it...
TERRAIN (TFTD) 0: Seabed Terrain.