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Floating Tags
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Topic: Floating Tags (Read 1722 times)
Ranakastrasz
Captain
Posts: 53
Floating Tags
«
on:
December 02, 2021, 12:28:15 am »
Is there a way for a script to add a floating tag like xPiratez or The Xcom Files adds for Fire, Stun, and bleeding, or is that all hardcoded?
And, if not, is there another convenient way to tag units?
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Nord
Commander
Posts: 1746
The Gate is open.
Re: Floating Tags
«
Reply #1 on:
December 02, 2021, 08:52:37 am »
As far as i know, via scripts you can recolor unit figure or change sprite on the way.
As example, i use that to show "frozen" status, turning unit into blue.
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The Reaver of Darkness
Commander
Posts: 1512
Re: Floating Tags
«
Reply #2 on:
December 03, 2021, 03:36:23 am »
OXCE allows you to do this for unconscious units very easily with BigStunIndicator, BigWoundIndicator, BigBurnIndicator, BigShockIndicator, FloorStunIndicator, FloorWoundIndicator, FloorBurnIndicator, FloorShockIndicator.
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Reserved_sprite.2Fspritesheet_names
Code:
[Select]
extraSprites:
- typeSingle: BigStunIndicator
fileSingle: Resources/Corpse Indicators/Zzz.png
As for standing units, I wouldn't know.
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