Subject / Started by | Replies / Views | Last post | ||
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0 Replies
4637 Views |
October 17, 2010, 02:41:11 pm by bramcor |
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Ideas for improving soldier usability
Started by bramcor |
1 Replies
4918 Views |
September 01, 2010, 03:35:40 pm by Daiky |
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Ideas for improving xcom craft usability
Started by bramcor |
0 Replies
4784 Views |
September 01, 2010, 02:07:24 am by bramcor |
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0 Replies
4220 Views |
September 01, 2010, 02:03:26 am by bramcor |
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Ideas for improving base usability
Started by bramcor |
0 Replies
4707 Views |
September 01, 2010, 02:00:44 am by bramcor |
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Ideas for improving geoscape usability
Started by bramcor |
0 Replies
4904 Views |
September 01, 2010, 01:57:56 am by bramcor |
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Input Options
Started by pmprog |
4 Replies
5840 Views |
August 01, 2010, 12:56:02 pm by battlesquid |
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13 Replies
14165 Views |
July 10, 2010, 05:58:00 pm by Eeyoocah5Moh |
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Selling soliders
Started by pmprog |
13 Replies
11872 Views |
July 01, 2010, 10:41:40 pm by pmprog |
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Soldier load-out profiles
Started by sardaukar |
4 Replies
6359 Views |
July 01, 2010, 12:03:22 pm by battlesquid |
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the simple things...
Started by cmndr |
5 Replies
7971 Views |
July 01, 2010, 11:26:48 am by battlesquid |
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Couple of (mostly) gameplay related ideas
Started by anon4551 |
14 Replies
14207 Views |
July 01, 2010, 10:54:27 am by battlesquid |
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Far out idea
Started by battlesquid |
0 Replies
5013 Views |
June 30, 2010, 11:59:46 pm by battlesquid |
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Scripting access to the engine for modding
Started by Turbo |
7 Replies
10881 Views |
June 20, 2010, 05:03:20 pm by michal |
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1 Replies
7797 Views |
June 12, 2010, 07:19:35 pm by SupSuper |
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