Subject / Started by | Replies / Views | Last post ![]() |
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1 Replies
7525 Views |
![]() by SupSuper |
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Scripting access to the engine for modding
Started by Turbo |
7 Replies
10447 Views |
![]() by michal |
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Far out idea
Started by battlesquid |
0 Replies
4850 Views |
![]() by battlesquid |
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Couple of (mostly) gameplay related ideas
Started by anon4551 |
14 Replies
13543 Views |
![]() by battlesquid |
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the simple things...
Started by cmndr |
5 Replies
7598 Views |
![]() by battlesquid |
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Soldier load-out profiles
Started by sardaukar |
4 Replies
6116 Views |
![]() by battlesquid |
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Selling soliders
Started by pmprog |
13 Replies
11307 Views |
![]() by pmprog |
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13 Replies
13631 Views |
![]() by Eeyoocah5Moh |
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Input Options
Started by pmprog |
4 Replies
5588 Views |
![]() by battlesquid |
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Ideas for improving geoscape usability
Started by bramcor |
0 Replies
4744 Views |
![]() by bramcor |
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Ideas for improving base usability
Started by bramcor |
0 Replies
4498 Views |
![]() by bramcor |
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0 Replies
4047 Views |
![]() by bramcor |
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Ideas for improving xcom craft usability
Started by bramcor |
0 Replies
4640 Views |
![]() by bramcor |
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Ideas for improving soldier usability
Started by bramcor |
1 Replies
4760 Views |
![]() by Daiky |
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0 Replies
4487 Views |
![]() by bramcor |
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2 Replies
5290 Views |
![]() by bramcor |
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Employee Skills
Started by Dentrassi_BBQ |
0 Replies
4178 Views |
![]() by Dentrassi_BBQ |
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4 Replies
5989 Views |
![]() by Daiky |
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3 Replies
5537 Views |
![]() by sir_nacnud |
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A better way of checking if a file has been successfully opened
Started by borfast |
7 Replies
8107 Views |
![]() by luciderous |
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