aliens

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41
XPiratez / Re: [Submod] De-Yarr Drunken Gals will find the X!
« Last post by Dioxine on April 24, 2024, 10:42:41 am »
Demigod mode doesn't do what it think it does. It just forces the game to spawn the correct (NOT MAX) number of enemies even if there is not enough spawnpoints (eg. due to map not having enough, or player not building hangars at base to lower the amount of spawning enemies)

Healing bonuses stack, so you will get compounding effect the more LQ you build.

Daytime missions are usually a bad idea, so 'always daytime' actually increases difficulty.

Manacles do not have any capacity for stun, it's not XCF.

People can't hit you back in melee if they're dead. Your change 'no reaction to backstab' just makes heavy melee weapons less useful and instead makes knives the king. Besides, meleeing bloodhounds or ninjas is a bad idea if you don't have proper armor. Most enemies are usually helpless against melee anyway.

I think most of the issues you mention come from your lack of skill and even more so lack of caution, which is in turn caused by overreliance on savescumming and the resulting bravado (you basically start seeing this yourself). Rember that the goal of a pirate is to survive, because what's good of getting rich if you're dead? Besides, the lowest difficulty exists for a reason. If you think it's still too hard, I can make it easier.
Anyway this is just an advice and explanation of some things you might have missed, don't treat this as criticism.
42
XPiratez / Re: rss sprites, the legend continues
« Last post by Dioxine on April 24, 2024, 10:26:22 am »
Your explosions are awesome, but can't you post them as sheets? Piecing them together is a lot of work, especially positioning each correctly.
43
XPiratez / Re: Bugs & Crash Reports
« Last post by Dioxine on April 24, 2024, 10:18:13 am »
SHADE says INVIS 10, but it's only invisible during the day. if this is intended, then description should be corrected.

SHADE is always in daytime conditions, though. Thanks for the other reports.

XPZ 7.0.4.5 (with no other mods)
In the first mission with default aircraft and weapons
Enemy Girl atacked my afk soldier in melee through the aircraft wall on the 3rd or 4th move, my soldier melee-counterattacked through the aircraft wall too and killed her

Are you sure there was no window involved? You can melee through windows.

In my current playthrough I chose "?Dr. X? Prank her" and "?Gudrun the Knight?" path, which appears to be the most developed path currently.
This path allows you to fight humanists on the moon. Once I beat "Black Sun Outpost" I researched acquired "Black Sun Orders". Text said:"Very strange text" - I thought at the first time, but now I am confident, that this is a bug. More appropriate text should be:but this text i already used elsewhere.
And it looks like currently there is no such mission after the victory in "Blacksun High Temple"...  :-[

I'm not sure what is the basis for your claims. You get the database, then you have to research the mission (which gives you the second text which you imply should replace the 1st). And there definitely is such a mission.

Hi everyone,
I followed the glorious parh of the peasant revolution but could not recruit the basic revolutionary peasant: it did not show up in the recruitment options, despite the "advanced" revolutionary girl guide showing up
I tweaked the settings for revolutionary_girl recruitment in piratez.rul and removed the glamour requirement and I could recruit them fine
Also, I had glamour in stock, so it should have worked

This is for bug reports, not for posting cheats.
44
The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Solarius Scorch on April 24, 2024, 09:53:03 am »
new Polish names?

Leszek Bobrowski   :o

Totally not intended, but I actually know this person. ;D
Unrelated to the recent changes, though.
45
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by Solarius Scorch on April 24, 2024, 09:51:34 am »
But this is not the case. In all respects, an enforcer is much worse than a Spartan trainee. But apart from the parameters, the enforcer does not know how to throw, does not know how to melee, and worst of all, does not know how to restore energy.

You're literally the only person on the planet who has ever expressed disagreement. :D
In all seriousness, I'm not that convinced either, but this is the community's consensus.
46
The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Last post by Simi822 on April 24, 2024, 09:19:40 am »
new Polish names?

Leszek Bobrowski   :o
47
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by Akamashi on April 24, 2024, 05:19:36 am »

Yes, it's intended, as the Enforcer is so good. Without the shard, you'd probably want to replace your entire crew with crystal entities.
But this is not the case. In all respects, an enforcer is much worse than a Spartan trainee. But apart from the parameters, the enforcer does not know how to throw, does not know how to melee, and worst of all, does not know how to restore energy.
48
XPiratez / Re: Stuff I'd love to see in XPiratez!
« Last post by RSSwizard on April 24, 2024, 02:46:19 am »
SS have the skyknight, but its late and requires a specific path with dr x.
Catgirls get flycat, which is very similar to lokks nightflyer.

Here's an idea for flying slave soldiers:

Rocketman
patterned after the rocket propelled jetpacks shown in the flying armors ufopedia splash screen. Except there's the catch that they're 0% damage smoke protective rather than space suits.

Because like other tongue in cheek references he'll get enemies high as a kite too - he has a forced item chemical sprayer that douses enemies (20 damage spread) with hallucinogenic compound (use UAC Space Suit movement sound).

Requires researching green lighter, smugglers (to get access to hallucinogen grenades), smokey armor, and pest control manager for gals to get the idea.

Production requires a smokey armor, grav pack, about 20-30 hallucinogen grenades.
49
XPiratez / Re: Bugs & Crash Reports
« Last post by Delian on April 24, 2024, 02:14:05 am »
Error in Piratez_Factions.rul, Line 8982:
AUX_NAUGHTY_TENTACLE -> damageAlter -> duplicate key ToWound

Manufacturing Gnome Shielded SWJ (STR_GNOME_COMBAT_JACKET_SHIELDED) requires a... Sectoid Corpse (STR_SECTOID_CORPSE). I don't think those are obtainable.
50
Help / Re: AI unit immune to zombification?
« Last post by Yankes on April 24, 2024, 02:13:38 am »
Not immune, more "zombifaction do not apply". If alien try apply this effect on another alien effect is canceled.
Any other combination should work, player vs alien, civilian vs alien, player vs civilian.
If this behavior is not wanted, scripts can always override it (`to_transform`)  or even replace by custom logic (`unit.setSpawnUnit`).
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