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XPiratez / Re: [Submod] De-Yarr Drunken Gals will find the X!
« Last post by Dioxine on April 24, 2024, 10:42:41 am »Demigod mode doesn't do what it think it does. It just forces the game to spawn the correct (NOT MAX) number of enemies even if there is not enough spawnpoints (eg. due to map not having enough, or player not building hangars at base to lower the amount of spawning enemies)
Healing bonuses stack, so you will get compounding effect the more LQ you build.
Daytime missions are usually a bad idea, so 'always daytime' actually increases difficulty.
Manacles do not have any capacity for stun, it's not XCF.
People can't hit you back in melee if they're dead. Your change 'no reaction to backstab' just makes heavy melee weapons less useful and instead makes knives the king. Besides, meleeing bloodhounds or ninjas is a bad idea if you don't have proper armor. Most enemies are usually helpless against melee anyway.
I think most of the issues you mention come from your lack of skill and even more so lack of caution, which is in turn caused by overreliance on savescumming and the resulting bravado (you basically start seeing this yourself). Rember that the goal of a pirate is to survive, because what's good of getting rich if you're dead? Besides, the lowest difficulty exists for a reason. If you think it's still too hard, I can make it easier.
Anyway this is just an advice and explanation of some things you might have missed, don't treat this as criticism.
Healing bonuses stack, so you will get compounding effect the more LQ you build.
Daytime missions are usually a bad idea, so 'always daytime' actually increases difficulty.
Manacles do not have any capacity for stun, it's not XCF.
People can't hit you back in melee if they're dead. Your change 'no reaction to backstab' just makes heavy melee weapons less useful and instead makes knives the king. Besides, meleeing bloodhounds or ninjas is a bad idea if you don't have proper armor. Most enemies are usually helpless against melee anyway.
I think most of the issues you mention come from your lack of skill and even more so lack of caution, which is in turn caused by overreliance on savescumming and the resulting bravado (you basically start seeing this yourself). Rember that the goal of a pirate is to survive, because what's good of getting rich if you're dead? Besides, the lowest difficulty exists for a reason. If you think it's still too hard, I can make it easier.
Anyway this is just an advice and explanation of some things you might have missed, don't treat this as criticism.