Recent Posts

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81
I feel I did enough
- for people who don't want it (turned off by default)
- for xcom1/xcom2 players who have similar taste to mine (simply turn on)
- for xcom1/xcom2 players who have a different taste (modify and turn on)
- for modders and their mods (complete documentation and a default mod for inspiration)
- for mod players (line above + easy submodding)

I feel anything more would be counter-productive.
82
Thank you. Took only a few minutes to copy and paste into Xcomfiles and add the quick draw slot into the slot list.

Maybe it could be made on by default, or the smarter equip mod could be made available for all mods rather than just vanilla xcom? Not properly supporting mod added slots like quick draw isn't a huge deal, its still an improvement over what it was before and most players won't know to edit things and do this manually.
83
Already implemented here: https://openxcom.org/forum/index.php?topic=7868.msg161832#msg161832

There's even a default Smarter Equip mod, which you can turn on or tweak to your needs: https://openxcom.org/forum/index.php/topic,7868.msg161834.html#msg161834
84
OXCE Support / [Solved] Better priority for ctrl-clicking items while in equipment screen
« Last post by Zesty on November 18, 2024, 07:18:36 pm »
Right now if I'm trying to equip a bunch of items by holding ctrl and clicking them on the equipment screen the priority seems to go:

(if item is a weapon)
Right Hand
Back Pack
Belt
Left Hand
Shoulders/legs

(if item is not a weapon):
Belt
Back Pack
Left Hand
Left Leg/Shoulder
Right Hand
Right Leg/Shoulder

As we all know though, the backpack is the least desirable place to have items on account of TU movement costs. This makes equipping a soldiers a lot slower as you can't ctrl-click the item and have to drag it to the proper place instead. Even with the copy inventory feature I still need to go soldier to soldier to adjust what they carry up or down a few lbs and its a lot slower than what it could be.

Given TU movement costs I suggest the order should be:

Right hand (only if item is a weapon)
Shoulders
Belt
Leg
Back Pack

If using a mod that adds other slots then prioritize them based on their TU movement cost to the hands.
85
XPiratez / Re: Tribute song
« Last post by Finnik on November 18, 2024, 06:52:27 pm »
Wow, the music was generated with AI, great!
86
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by Solarius Scorch on November 18, 2024, 05:30:03 pm »
Currently it's a bit of a contradiction, it's first stating there's no power supply (or source) but then states it uses an external one.

"With no power source found on the turret, it relies on an external power supply." is my suggestion.

Perfect! <3
87
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by CrazedHarpooner on November 18, 2024, 05:23:39 pm »
Currently it's a bit of a contradiction, it's first stating there's no power supply (or source) but then states it uses an external one.

"With no power source found on the turret, it relies on an external power supply." is my suggestion.

88
XPiratez / Re: Tribute song
« Last post by ZoA on November 18, 2024, 04:54:39 pm »
Thx Solar!

I haven not used AI to generate any art before so I was myself surprised how decent it ended up. In Suno I generated lyrics by simply listing some core themes of X-piratez and what genera of music I want. That produced several melodies, and I picked the one I thought sounded the best. Then I generated some images in DeepAi using simple key words like "muscle hypertrophy female, chaos warrior , pirate" or "post apocalypse ruins" or similar to generate some theme appropriate images.

Next I edited mp3 and jpg in Shotcut in to a video. I never used video editor before so I got highest rated video editor flatpack from app manager on my Linux distro. After that learning to use it and editing final video took only about 3-4 hours.

This AI thing is quite impressive, only complaint I have is that hands and weapons often end up looking messed up, but given that it's completely free of charge and better then anything I could ever paint myself I cant really object too much.  ;D
89
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by Solarius Scorch on November 18, 2024, 04:37:54 pm »
I've found another place where the English is a little 'wrong'.  Not game-breaking of course, just a weird way to put it.

In the 'wrecked alien light plasma turret' description it says 'relies of external source.'  A better phrase would be 'relies on an external power source'.

That would make the power source appear twice. :) But you're right, there's a typo - should be on, not of.

How about:
"There is no power source, as the turret relies on external power."
?
90
OXCE Bugs / Re: [Bug] Trying to scroll with the middle mouse button freezes up the game.
« Last post by R1dO on November 18, 2024, 04:30:31 pm »
You might be able to circumvent this problem by setting the option: `oxceThrottleMouseMoveEvent:` to `1` or higher.
This has to be done in your `options.cfg` file.
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