aliens

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41
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« Last post by Leosky on November 23, 2024, 12:41:36 am »
As a technical assistant to the author of this mod and having alternative ways to contact her, I inform you that you can use any parts of this mod as you wish, because all sounds used are taken from other old games and other open sources.

Ha, nice i was afraid the mod author would just be not notified of change needed nor could allow someone to do it
42
XPiratez / Re: Transifex: Piratez translations
« Last post by Leosky on November 23, 2024, 12:39:07 am »
I'm just a translator, but I'll notify SupSuper.

EDIT: It's ready!

Hum, in good practice, translator shouldn't be able to review his work.
43
If There is a line count feature ....it looks like there's 19 lines of text in the page
My eyes are getting bad
Any line count over the maximum display height could just interject a text line that simply says [more] and bump subsequent text lines +1
Something like that
🤷

There is already a scrolling with wheel button, but it's not very obvious in some occasion. We just need to add a up / down indicator when you can scroll to make that better, with a modding property to indicate if it need to be on the right or left may be to allow better placement.
44
XPiratez / Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Last post by Carcer on November 22, 2024, 11:59:49 pm »
Not sure if this is really in the scope of this thread, but what are the important techs/capabilities I should have by the start of year 2? With how the tech tree is I'm never sure what I really need to be pursuing and whats side stuff.
45
XPiratez / Re: Stuff I'd love to see in XPiratez!
« Last post by Carcer on November 22, 2024, 11:58:26 pm »
Thats great, but yeah I can see you'd have to create everything from scratch.
46
Work In Progress / Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Last post by Cooper on November 22, 2024, 11:57:18 pm »
Improved UFO tile graphics 8)
47
Suggestions / Re: (board suggestion) Finished Y-Scripts
« Last post by Meridian on November 22, 2024, 11:46:04 pm »
There are boards for that called "Released mods" and "Work in progress".

If, at some point, there will be a lot of finished Y-scripts, I will create a separate board and move everything there.
Until then, no need to create a board without content.
48
Suggestions / (board suggestion) Finished Y-Scripts
« Last post by Barghum on November 22, 2024, 11:38:12 pm »
basically we already have a board for mods and Y-Script support

so why not a board for finished Y-Scripts so if any modder needs a finished script they can just take it

that's my suggestion

thanks for reading  :)
49
OpenXcom Extended (OXCE) / Re: Converting OXCE to rapidyaml
« Last post by Delian on November 22, 2024, 11:08:34 pm »
Might avoid the custom library fix if you just manually defined _LIBCPP_ABI_NAMESPACE in one of our files in the android branch.
But yeah, sorry, I don't know much about building and testing android apps. If r22+ has a different structure, then how were they able to compile with r23b? Also, have you tried running their build on your phone?
50
OpenXcom Extended (OXCE) / Re: Converting OXCE to rapidyaml
« Last post by Meridian on November 22, 2024, 10:44:11 pm »
I was able to use r19c, r20b and r21e.
(r22 and higher have some other structure and didn't work.)

All 3 versions I tried compiled without problems (and without any change in rapidyaml code).

However, none of them worked.
When I tried to run them on my phone (2-year old Samsung), all I got was a black screen :(


I'm pretty sure it's not a problem of those newer NDKs, or at least it is not caused only by them, because other people already compiled for example with r23b: https://github.com/MeridianOXC/openxcom-android/pull/3

...but until somebody gives me an idiot-proof guideline how to compile a working version with a newer SDK/NDK, I'm stuck with r18b, which is the only version that works for me.

"Custom library fix" is indeed annoying, but I'm willing to live with this one until there's a better solution.
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