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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 25, 2024, 06:18:15 am »
Indeed, Enforcers were the best thing since sliced bread. But then spartans came. That's why I'd argue for them to be rare - "shard" them too.
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I have already converted all the crystals I have into operational units, if the concept is that of an interchangeable body like Scout Drones or Heavy Battle Platforms. What I can do?Get more "crystals" - hybrid embassies / alien bases / mib bases. They're rare, but not that rare.
This is because I suppose the simulator calculates the values based on the bogus accuracy values provided by the mod and displayed to the users (which do not actually correspond to the probability of hitting the target).There are many cases where close range damage sharply rises (if it's possible, e.g. select training or starting stats for blops sniper). I don't think that coincides with what ingame interface says. Thus the gunsim has some additional distance-to-probability mapping, at least. And thus results are at least somewhat reliable.
Reptoid Assassination Squad mission has a 8-12 hours timer and a civilian craft requirement (all of which are relatively slow - the fastest three being in 400-550 range). Many times the mission spawns you probably can't get there in time (unless you have a global coverage and every base a strike base).Buying land rover from closest base (1h delivery) and sending rookies kinda works for me. I'd say, having some pistols on a base does not make it "strike". But yeah, time budget is somewhat tight.
is this intentional to have the game this way?Same holds true for regular hangar
This is why I'm asking when the AI changed, because zombies in my game have completely different behavious to all the other monsters.They work like that since forever, as Juku pointed out.
I know how to build them - I'm just raising the point to the modder that it's not very obvious to the player what's going on when the research for Tank/Scout is done and you can buy the ammo, but there's potentially no way to build one.
I've researched Alenium Awakening, which gives you info on Tank/Scout and the ability to buy ammo for it, but no way to buy or make one. I understand this is dependent on Advanced Robotics, but maybe Tank/Scout and the ammo should be kept hidden until Advanced Robotics is reseached?Tank/scouts don't need adv. robotics, you can get "AI Unit" with just "Alenium shard awakening". As mentioned, they need workshop to manufacture. That being said, adding "Requires workshop to build" to either or both "AI Unit"/"Alenium shard awakening" pedia would be nice.
- When did the zombie AI change? Back around 2.6 zombies ambled around a lot. Now any zombie in visual range (and that can be a dozen or more) that sees you will instantly start to converge on your agents. Zombie missions are a LOT harder than they used to be.Zombies are slow, so you can dance laps around them. They're one of the easiest enemies in the game, so...Eh?
I've researched Alenium Awakening, which gives you info on Tank/Scout and the ability to buy ammo for it, but no way to buy or make one.You can make one if you build workshop. You need alenium, which is limited, but given by the research.
What orbital station? Do I get a mission for those? I have never come accross something that mentions an alien orbital station.It comes later. MiB commander from MiB strike ship -> Ethereal Commander from Arbiter -> MiB master log from MiB lunar base -> Alien Orbital...
There is no problem exploring the commander's ethereal. Lightning is a great ship. With the introduction of the Spartans, the game became so much easier that I completed the mib lunar base of 8 agents without losing any. But not the first time. I play ironman super human. The first time I burned the evidence. I think there's no point in specifically waiting for the avenger.The point was to be able to progress the plot past Alien Orbital Station. But yeah, it seems that you can get Eth Keeper from Alien Orbital Station and progress the plot from there (and get Avenger). I didn't notice that. It pretty much means that path to the endgame is now way less random. Very nice.
I think I've seen the battle ship, but for some reason even a simple railgun on my tormentor completly destroys it instead of just grounding it. Not sure what's going on there."Aggressive" alien ships tend to "fight to the death", so they get destroyed often.
Well I haven't even seen an Arbiter UFO yet. And I generally haven't seen any UFOs with Ethereals as the race.Arbiter only spawns after you research MiB commander. Ethereals spawn almost never.