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« on: June 19, 2020, 05:53:21 pm »
To follow up with the mention of the Cult of Dagon HQ mission, they'll also have alien backup- Deep Ones, Gillmen, and Gilldogs. Most of the Deep Ones only have melee weapons, but a couple of them have sonic pistols- which will hurt a lot at the time you're likely to do this mission. That said, even their spears and hatchets do a lot more damage than they'd expect and those Gilldogs have a way of blending in with all the scenery.
Also, capturing and interrogating an enemy will give you a profile of its armor rating and damage multipliers. Since the wiki is currently unavailable, this is the only way you can get that information! Always make sure to stun and capture anything you don't recognize, especially since some enemy types don't appear much and you might not get another chance to find one for a long time (or at all in some cases like after terminating a cult). I suggest electric clubs and the like for stunning reliably, you'd be surprised how many common enemies resist stun damage from tonfas and even the dart rifle/pistol rounds.
Update: The wiki is available now so you can check the combat analyses without needing to interrogate first, but having a reference available at any time is still useful and the wiki hasn't been updated with the newer enemy types yet.