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Messages - anothrgamer1234

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106
The X-Com Files / Re: The Ghost Ship
« on: June 02, 2020, 05:35:59 pm »
Again, thanks.

As I said earlier, the size of the map was also a big issue- there's so much space for enemies to move around and go out of sight range even as a day mission that it becomes an infuriating game of hide and seek. And because the mission drains sanity, there's functionally a time limit as well that creates a situation where everyone's too panicked to even begin searching for the last enemy.

Also, just to clarify- by "one time mission", do you mean that if it despawns it'll never reappear again? Or does it just mean that you can only attempt it once?

107
The X-Com Files / Re: The Ghost Ship
« on: June 02, 2020, 04:54:39 pm »
OK, I will make this mission only appear after the Asylum is completed successfully. Especially since it's a one time mission.

Many thanks. I had a feeling that it was virtually unwinnable in my current state. Plus, how could I have captured one of the Ancient Sea Ghosts without the Ghost Pen?

108
The X-Com Files / Re: The Ghost Ship
« on: June 02, 2020, 07:45:43 am »
I forgot to mention another thing in my state of frustration: this mission spawned before I even researched Cover: Scientists, so I never played through the asylum mission where ghosts were supposed to be introduced. Is that supposed to happen?

109
The X-Com Files / The Ghost Ship
« on: June 02, 2020, 07:05:09 am »
I got this long before I had access to lasers or anything even remotely effective against ghosts, and due to the sheer size of the map I've gone over 60+ turns without being able to clear it due to one cultist or ghost JUST! NOT! SHOWING! UP! Short of hoping the mission reappears when I can send a larger squad with more weapons and more sanity, is there a way to clear it more easily?  And at that matter is the Hadriex Gun even worth the hassle?

I feel it wouldn't be half as problematic if only the map itself were about half the size it is now. There's simply no way to scour the whole 7-layer map with only 5 agents (the best I have access to now- the mission is out of helicopter range although I can't imagine having a 6th agent would help much).

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