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Messages - stax77

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XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 18, 2020, 08:18:32 pm »
Maybe.  I just assumed their camo came from their innate ninja abilities instead of their clothing.  It is an engine limitation that puts so many of these characteristics as armor attributes.  If they are just carrying the pirate outfits I should get them at the end of battle like the other carried objects.

Fair enough. But i believe it is well-established that ninjas generally wear black/indigo uniforms, not colourful flamboyant pirate-y clothing, both in the game's bootypedia(the "Sky ninjas" entry) and general lore (what one pictures when hearing "ninja").

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 18, 2020, 05:52:29 pm »
Note that ninja gals wear pirate clothing.  You even get the outfits when robbing or enslaving ninjas.

But I don't think the pirate outfit is particularly threatening looking.  Besides the temple priest is expecting trouble; why else would he be brandishing a shotgun?  Even some of the altar boys are packing heat.  Also look at the parishioners, they aren't exactly wearing their Sunday best.   :P

You get the outfit when robbing them, but they are not wearing it. They are wearing their own outfits  when on missions which are 15/5 camouflaged, something standard pirate clothing does not do.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 18, 2020, 05:18:29 pm »
Moreover a "ganger" look is more casual and it's a way of life/social  manifest look. A pirate is more "get to the point".

Pirates may be more "get to the point", but in the 27th century, noone wears 18th century pirate clothing before your gals escape, not even the real pirates. Everyone knows real pirates (necropirates) wear all black, yes? People are more likely to laugh at colourful clothing than be terrified by it.

So why, after the gals escape, should such clothing suddenly be universally recognized as something dangerous? It wouldn't, unless the gals themselves promote it as such, yes?


There are six gals, and a whole planet.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 18, 2020, 12:19:56 am »
Oh, c'mon, just a mob of 2-meters mutant pirates disguised as pirates wearing colorful pirate clothing designed and used by pirates to be distinguished as pirates in a world where pirates are real, raiding temples and wearing piratish-stile clothes, how can something go wrong?

Clearly, a mob of 2-meter mutant pirates dressed in red shirts is much more threatening than the same mob of 2-meter mutant pirates wearing black ganger jackets.
This is because sirius priests were issued a manual which precisely describes what is, and what is not, pirate clothing.
Lets hope they won't get raided by necropirates next, or they might get all confused.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 17, 2020, 08:48:57 pm »
Wll an arab is an arab; but pirates are criminal by nature so no chance of error, the church of sirius should have nose for that...

Pirates may be criminal by nature, but not everyone wearing a pirate costume is necessarily a pirate.
Plus, it is not at all clear whether a 23rd century sirius priest actually knows how 19th century pirates used to dress.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 17, 2020, 07:33:31 pm »
It's civilian clothing. Anyone can dress as an arab so the sight shouldn't be particularly alarming.
If middle-eastern dude himself does not cause any alarm plain white robe won't change that... oh, wait!

I see. Run for your lives because he is wearing a plain white robe. Nevermind the bomb :)

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 16, 2020, 09:43:13 pm »
But in the bounty level D mission "sins of the father" pirate outfits should not be allowed, the church would alarm is seeing someone dressed like so? As of L2 it's still so  :-\

Why? It's civilian clothing. Anyone can dress up as a pirate (as opposed to wearing military-grade armor) so the sight shouldn't be particularly alarming.
If an uber gal by herself does not cause any alarm, a bit of colourful clothing on top won't change that, IMHO.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 15, 2020, 07:05:35 pm »

And enemy armored cars and vehicle in general may get a lil simbol that shows that have been damaged, like happens with living units who get a couple of blood drops?

Just in case you didn't know, the blood drops do not show that the unit has been damaged, but that it is bleeding(has fatal wounds).
It is possible for a living unit to be damaged without any blood drops symbol being shown. Vehicles never show the symbol because they do not bleed.

XPiratez / Re: Bugs & Crash Reports
« on: June 10, 2020, 06:38:55 pm »
Fair points, ok. Hey better to check, updated oxce to 6.5.3 and in battlescape assault pistols are not automatically loaded even if the clip is in gal's inventory  ???

As far as i know, you are not supposed to manually change OXCE version as it is custom-tailored for every Piratez version that it comes packed with. If you do anyway, i would expect a few things to break, but that does not really qualify as a "bug".

XPiratez / Re: Did i download the right Version (?)
« on: May 31, 2020, 01:24:14 pm »
If i had to guess - you still have J14 installed alongside the new L2 and ran the old file by mistake.

Otherwise something went wrong when you installed the new version over the old one.

Personally, when a new version comes out, i just delete the old one and do a fresh install (moving the required XCOM files from a steam XCOM install instead from the old xpiratez install). Foolproof that way.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: May 23, 2020, 01:25:33 pm »
Secondary bases are fun and all specialy when bravery is hard trained, so when your attacked and the two last enemy hide in the sewer and every fcking unit with a pansershrek shoots it into the wall and killing themself becuse the AI gotta hide in the sewer...................................

Just increase bravery bonus for base defence.

- Use slave soldiers to defend secondary bases, they have stable morale and do not mind long missions(they do not lose morale with time, only from friendly losses).

- If you have a soldier whose morale is near 50 and there is a possibility they will panic, remove firearms from their hands and put them in backpack/belt/whatever. That way they won't cause any damage to others when they panic (you can leave melee weapons in their hands, they don't use them when panicking).

- Also use some dogs for base defense, they have a built-in motion detector for finding those last enemies hiding in sewers.

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