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Messages - Warboy1982

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31
Builds & Ports / Re: *Bouny*
« on: February 13, 2019, 06:55:34 am »
leaks happen, encryption gets broken, digital signatures get faked.

look at the PSP, it's practically open-source at this point.

given that people are releasing homebrew for PS4, it hints that all the tools required to do such a thing are currently out there in the wild.
i'm pretty sure it's possible.

HOWEVER!

the libraries we depend on (ie: SDL) aren't available in PS4 flavour. given that they're open-source as well, it might be possible to compile them for PS4, but you'd have to add PS4 support to it manually.

so i'd consider that the major hurdle, and the thing you'd want a bounty on: SDL
if you can get a PS4 compatible version of SDL, you gain access to a wealth of games almost inherently.

32
Rule #6: there is no rule #6

33
Help / Re: TTFD: how to get rid of motor rumbling sound on missions.
« on: January 02, 2019, 06:58:11 pm »
probably the ambientSound

34
Troubleshooting / Re: Funds Glitch
« on: November 03, 2018, 06:22:06 pm »
this is likely a result of recent changes to string handling within the engine, it should be sorted out soon.
please keep an eye out for any other weird string issues and feel free to report them, but next time i recommend the built-in screenshot button (F12)

35
Offtopic / Re: TFTD and the "Ocean Girl" series
« on: October 20, 2018, 07:10:19 pm »
That show was pretty bad. interesting though that there were parallels with xcom.
source: was Australian in the 90s and early 2000s

36
Open Feedback / Re: Been away for some time, looking for some guidance
« on: October 18, 2018, 02:54:48 pm »
according to a couple of third party site scanners, your site has indeed been hacked, luke.
i've redacted the link for the time being

37
Open Feedback / Re: Been away for some time, looking for some guidance
« on: October 17, 2018, 11:08:31 am »
welcome back, man.
i recommend Luke83's extra UFOs, and... oh wait.

38
Troubleshooting / Re: Change Avatar
« on: October 11, 2018, 08:40:18 pm »
you could just edit the save file and make that soldier a female?
save files are plain text, very easy to alter.

39
Help / Re: Custom maps
« on: October 09, 2018, 05:35:50 pm »
if i had to guess i'd imagine it's a lacking or mis-defined geoscape corpse item

40
OpenXcom Extended / Re: Question about Sample.cat and sample2.cat
« on: October 08, 2018, 03:19:05 am »
oh actually that's a good point, if you're running an unpatched original 1.0 version you'll have problems. you'll want the patch from strategycore

41
the globe controls are in a file called GEOBORD.SCR and can be altered with extrasprites.
the background is also stored in GEOBORD.SCR, but can be altered seperately by altering ALTGEOBORD.SCR with extrasprites.
the general controls, date and time and time compression control colours are all defined in "interfaces.rul" under the section for geoscape

42
Help / Re: Custom maps
« on: October 04, 2018, 06:52:52 pm »
right, yes, those.

43
Help / Re: Custom maps
« on: October 04, 2018, 05:36:08 pm »
that's in the terrain definition in the ruleset

44
OpenXcom Extended / Re: Question about Sample.cat and sample2.cat
« on: October 04, 2018, 05:25:29 pm »
yeah, sounds like you have a bad copy.

45
Open Feedback / Re: can`t destroy power source with laser rifle
« on: September 24, 2018, 01:30:01 pm »
it was never there, the same can be observed in the vanilla game. this is why i had to add the field in the ruleset for items rather than just adding them to every power source. that and in TFTD they're kind of all over the place and in non-sensical positions

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