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Messages - Mr. Quiet

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61
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: May 31, 2016, 04:55:24 am »
Alien Extermination Missions make me think you're sending your operatives into a chryssalid hive to die, but you're supposed to clear it out completely. The invaders like to put them right next to major cities.

62
Suggestions / Grenade launcher too op?
« on: May 30, 2016, 08:59:09 pm »
The last time I played, I saw how much more progress I was making in the game when I downloaded the GL mod. I love it, because you can shoot from a distance over a wall or trees and still hit your mark. Can't be indoors with artillery, which is the only negative I can think of. So kills rack up with these guys. My first pick is always artillery over my rookie riflemen. That's modern warfare. Artillery wrecks everything and gun fights are mostly fought at long distances between each other if anyone has played a simulation like Arma or PR. Without heavy weapons, we'd shoot the hell out of a farmhouse before inching closer.

Now I know what you're thinking, but I do want to keep this mod in my arsenal as everyone else would. Here's the question. What can we nerf to keep the GL balanced, to have its place in a squad without being more dominant than the others? At least not for a rookie. Increase ammo size? Give it a lower accuracy? Make it heavier? Less range(nah)? Increase ammo costs? You can say that the council wants the least amount a property damage done, so they raise prices on GL explosive ammo, but not for smoke and incendiary hahaha.

Back in my day, we used to throw 'nades before considering long shots. Nothing wrong with that, as you'd have to plan your TU's for priming and throws. GL's I understand are made to be easier to use, or else they'd have no place in the field, just consider this is a game, so realism is awesome, but we can have a little bit of unrealistic fun factor too, or fear factor here and there.

I ask in a way to help take away my mindset of almost always having a third man as a storage for ammo, because I've become dependent on using my grenadiers for more and more tasks. So what sayeth you?

This is the mod in question: https://www.openxcom.com/mod/grenade-launcher

If you agree or disagree, please comment and help a brother out with this. Thanks!

63
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: May 30, 2016, 08:52:37 pm »
A few questions:
Will I be able to play newer X-COM mods like X-Pirates and Area 51?

Am I missing out on newer updates? I'm running the latest from the modsite, a nightly from last year I believe.

I would love to hear of any advice of how you guys play on Android and what options you like to change. thanks all!

My Tablet's res is pretty low, 1024 x 768. Makes a big difference, right? Anyone with higher res tablets?

Btw, tried this on a Samsung Galaxy Tab A 9.7. Runs like a charm, but I gotta play in original res, because even on 1.5x I have a hard time tapping the specific area (my low res tablet's fault?), but damn this is awesome! It's very doable on a tablet. Please finish this awesome project :')

64
XPiratez / Re: Suggestions on how to improve the mod
« on: May 29, 2016, 06:33:44 am »
I hope you continued to build upon making the pirates dependent on engineering for your weaponry and ships. I can't think of anything else as I haven't been keeping up with the direction you went with the pirates. I'm sure everything will be awesome. I can't wait for 1.0 unless it's considered balanced and mostly feature complete, aside from donation tiers, which sound great!

65
Released Mods / Re: [TFTD] [MODPACK] UFOnizing TFTD
« on: February 06, 2016, 07:39:23 pm »
So this mod removes some features new in TFTD to get it closer to vanilla UFO and then adds in the ease of UFO as well? Sounds good if I get it. No more hard terror missions? No more artifact missions and what about the Lobstermen?

66
Offtopic / Re: Insane, Impossible Mod Speculation
« on: November 03, 2015, 08:31:49 am »
I want a mod that let's you continue running X-COM with volunteers after the Counsel tries to shut you down. The CFN becomes your enemy and send Navy Seals, SOCOM, legions of the best from around the world every month.

That's not what I'm talking about. This next section involves changing a lot of how the game rewards you. So bare with me. These are rough ideas that may or may not be possible to implement.

If you need a challenge, this is it. You won't worry about the Counsel's point system anymore, but funding and supplies will have to come from a 3rd party, maybe corporations and strange factions you can accept or deny. You will be juggling these groups and some will pay well, others not, though they'll come with different benefits and perks. You'll also need to worry when a group nags about you accepting funding and benefits from their enemy or if they become enemies with a current funding faction member. Anyways, benefits are as the original when the Counsel did everything for you, but you won't get everything at once. Benefits come from giving you a recruiting roster to hire new operatives, to being able to safely supply you with certain arms, armor, accessories. Perks would be quicker injury recoveries, to cheaper building costs, you know the generic gaming stuff. Also if a dictator takes on to your cause, you'll be able to build bases without any retaliation. Building anywhere else gives you a small chance of getting discovered by that nation and the Counsel finding out. You'll be building bases in a more secretive manner, so you'll be okay. It's just the known bases, before the CFN disowned you, that you'll have to defend.

I could go on, and I did write a looong topic about this awhile back in the suggestions. You can try to look for it if it interests you. Others chimed in as well.

Edit: I found my old topic. https://openxcom.org/forum/index.php/topic,1542.msg14101.html#msg14101

67
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: October 10, 2015, 12:38:54 am »
Damn, you are cool dude. 8)

68
Suggestions / Re: Funny Racial statistics in TFTD
« on: October 10, 2015, 12:27:57 am »
I forgot about that. So TFTD has a one world gov and everything is easier I guess if everyone is running the same system for everything. The microchip implant is the next big thing here, so in TFTD, you can assume they're beyond that. Virtual reality implanted by that time.

Edit: Stargates should be a thing in TFTD seeing that Cern is hinting about it today with that huge hadron collider. That would be awesome. Opening portals to other universes, meeting peaceful and violent aliens in search of powerful technology to defeat the sea aliens.

69
Offtopic / Re: The Firaxicon report
« on: October 08, 2015, 09:34:39 pm »
I'm proud of OXC and it's wonderful community.

OXC has received Julian Gollop's approval and Firaxis' recognition... what could you want more?

They should of paraded Sup around the crowds and have a toast in his honour. Then let him get on stage to say whatever he wants too hahah.

70
Offtopic / Re: NASA Says Signs of Liquid Water Flowing on Mars
« on: October 08, 2015, 02:29:11 am »
This is anicent news to anyone who was a "listener" ;)


71
Offtopic / Re: The Firaxicon report
« on: October 08, 2015, 02:24:57 am »
Damn that's some cool tee. I'm gonna make one at Zazzle someday hahaha.

72
Open Feedback / Re: Secret Pacts that confuse me...
« on: August 24, 2015, 07:29:52 pm »
If you see a base in a capital and see a base and a battleship then give up trying to save the country and go for the base if you can
Just give up altogether and embrace Alien Transhumanism!!

73
Man oh man, they're really interested in killing everyone's childhood. I'm kidding, but seriously I'd like to see what they could do with TFTD in 3D. Good or bad, I'll probably wait awhile. The whole XCOM remake collection sealed in one box at Goodwill would be a good day for me.

I wonder if they're also watching how OpenTFTD is doing. Did they ever give any attention to OXC? I think they did, but I don't remember who it was. I got the feeling that Gollop wasn't too fond of the OXC remake. I can understand if a creator sees his work being altered, but shoot, it's for the better! Plus we got Warboy to filter out all the bad ideas. Make'em proud!

They seriously need to do a dev let's play of OpenTFTD!! If anyone can, go twedder Jake about it.

74
Released Mods / Re: [MAPS] New Terror Mission Map Blocks
« on: August 19, 2015, 02:45:20 am »
Damn, this is awesome! Hellrazor, is is compatible with Hobbes's UFO Redux?

75
Fan-Stuff / Re: screens
« on: August 05, 2015, 06:47:57 pm »
Cool screenshots. I like looking at the weirdness one could find themselves in with all kinds of mods installed.

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