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Messages - Mr. Quiet

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16
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.1
« on: August 28, 2017, 10:40:21 am »
Great to hear from you Robin. I'm glad you're enjoying life!

17
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: June 07, 2017, 04:07:48 am »
Oh, that explains it.  Obviously, you won't recover anything if you abort a mission unless they were also inside your craft with your soldiers (i.e., if you had dragged the phaser's body into the craft before aborting).
I didn't mention that assuming I'm well acquainted with the game. I did take the corpse with me. It was the Cyborg unit. Maybe I'm running another version of the mod.

18
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: June 05, 2017, 02:53:02 pm »
@Hobbes I'll flee Phasers on crash-sites. Unless you add a benefit, I'm not touching these guys. they creep me out. Obviously can't avoid terror-sites, so thanks for the tip about the fire. I would hate to fight these guys without being able to dissect them.

@BBHood I knocked a Phaser out and got nothing. They don't even drop a weapon. I didn't finish the mission. I got my guys out asap. If it's possible to grab one, Hobbes should add a cool way to use there tech to open a portal and enter into another universe. Apoc/

19
Offtopic / Re: Invasion of the Body Watchers
« on: May 31, 2017, 06:11:36 am »
This out yet?

20
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: May 30, 2017, 09:56:20 am »
Hey Hobbes. I noticed I didn't get any visual notification of my thunderstorm taking damage during a dogfight. I was wondering why it was needing 2 day repairs, but apparently it took a lot of hits. I'm surprised I didn't lose it, thinking it was just a fast fighter dodging every shot.

Also, I came across an incredible race. androids that look like the DOOM guy. I managed to knock one out with a rocket and jetted out. It doesn't register in my base so it's an incomplete alien race, I guess. are they like the terminator androids? Only "HE" can take them out, right?

21
XOps, you still working on this project?

I read your post above. What's the book about? Sci-Fi?

22
Work In Progress / Re: [Concept] Retcon Xcom
« on: May 26, 2017, 03:29:40 am »
I'm impressed! Took the time to read the descriptions. Feels canon!

23
Work In Progress / Re: Caffeinated Xcom
« on: May 26, 2017, 02:59:27 am »
I really like those shields. I'm thinking it can tank 3-4 plasma rifle shots before hitting the unit.

Also love the two armors on the first photo of the front page. Agreeing they definitely should be default over the jumpsuit.

24
Offtopic / Re: Interesting music
« on: May 25, 2017, 04:17:22 pm »
Version 2 is my favorite. Dunno why it reminds me of SMB.3

25
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: May 25, 2017, 12:00:44 pm »
Thanks, the items are looking good now! I have some feedback.

On my first Terror-Site escape mission. I manage to escape, but failed the mission, getting a negative score. Even if the city got nuked, the alien menace continues.

Btw, I edited the storage limit on the blackbird so I can equip my soldiers in the geoscape fast and then return everything back to base. Maybe you should make that permanent :). I don't like the idea of being limited.

26
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: May 10, 2017, 11:50:01 am »
Ah I see... So stay away from the fuselage. :P

On this mission, it went through showing exploding animations for every tile on the bottom half of the map. Took awhile to kill all my soldiers off.
Would it make more sense to have one huge explosion like from a blaster bomb and be done if it didn't touch another fuselage?

27
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: May 10, 2017, 02:55:55 am »
RNG or a bug not related to Area 51 :)

There's only one type of Cyberdisc you can encounter here are exactly the same as vanilla, with a small change to make them more resistant to fire to fix the exploit.

You say that this has been reported elsewhere?
I did a quick search and nothing.

I didn't try using incendiary. I tend to avoid fire-based weapons for some reason. I'm probably the only one :(. Next time I'll have a few soldiers equipped with fire grenades.

Found another bug. A Floater blew up a jet engine in the airliner graveyard desert map. Nothing but explosions all over the map and it took a minute or two before all the explosions stopped and lost the mission.

I'm thinking this is because I'm running OXCE+ and I don't think I can run the latest OXC nightly on E+. I love one feature in OXCE+, Ctrl+Alt+X in the equip screen. so..... Yeah don't know what to do now.

28
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: May 09, 2017, 08:12:42 am »
So i came across an invulnerable Cyberdisc. I've read about it around the forum. I had to flee from a Counsel mission after throwing everything at it and coming to this conclusion.
First explosive weaponry, then nades, lastly small arms. I lost a lot, but was able to get out with seven operatives. the other cyberdiscs we're easy kills, so what could have caused this one to deny all my power?

29
Offtopic / Re: Why Turn-Based Video Gaming?
« on: May 05, 2017, 10:17:06 am »
Remember reading about starcraft, and how champion players can make over 120 actions a minute.  Skill based I'm sure, and I'm not that good so I'll stick with turn based.  Otherwise, rts on very easy difficulty.  I remember Rise of Nations being horrible to play on the 2nd difficulty level, maybe its my plodding style.

I just thought about the games I grew up with on PC. It's a nice change from RTS and RT w/ Pause in my childhood to focusing more on TBS as an adult.

30
Area 51 / Re: Area 51 Version 0.94 released May 2nd with bugfixes
« on: May 05, 2017, 10:00:04 am »
The smoke grenades, the grenade launcher HE/smoke ammo, and might be another one. Don't worry, I'm going to reinstall everything when I have time. I'll come back with my results soon. I would rather you spend time on balance. Those Spacefarers are the hardest, even though they can't kill, but they can disable half of my team as they have on my last mission and in my past playthroughs heh... They overwatch in a safe area and just knockout my units as they try to walk past it. Throw smoke. Find it. Kill it.

Btw, I see Area 51 has mixed crews. Can I edit a file to revert them back to only one race and its terror unit? If it's a simple edit, let me have it, thanks Hobbes.

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