Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mr. Quiet

Pages: [1] 2 3 ... 36
1
Released Mods / Re: [UFO MEGAMOD] XCR: X-COM Classic Remastered
« on: June 10, 2019, 11:33:42 am »
Make the wrong decisions, and you will lose.
Make the right decisions, and you might win…[/font][/size]
Why does this always turn me on? I hate losing in any game, but X-COM makes losing feel rewarding... As long as I also win a few to stay in the fight.

2
I loved Total War: Shogun 2's Realm Divide Event, if it wasn't broken. I'll propose my version...

Earth Divide: Mid to late-game, once the Brain reconnects with Earth, there's a new division, no longer an all out faction war.
(Mother) Brain regains her loyalists and slowly the other factions vs. you and the alliances you've prepared.

So "Earth Divide" triggers in "OXC Factions" after you reach a certain high score or high tier level of tech. This means Mother Brain makes contact with Earth.
- 40-50% random alien factions(allies included, but lesser chance) return to Mother's side immediately and focus most attention against the human/alien retaliation, AKA you and your allies.
- As time passes, one by one, your diplomatic enemies who didn't get mind controlled at first will eventually be persuaded to seek destruction upon you and your alliance.
- Every time the Brain regains a faction, a major dice roll against you will be checked whether an ally stands by you or break away depending on*
      1. faction strength(both yours and your ally)
      2. diplomatic points that determine your relationship with your ally.
      *After 3-5 rolls, your allies are influenced by your Braveheart(the movie) characteristics and will permanently remain with you.

Final note: Allies who leave you during Earth Divide will remain friendly towards you. They respect you, but are cowards and can be attacked later on.

Add-on Idea:
You could also make one unique faction permanently hate the Brain. They can be the Magicarp of your mod. Your starting relation with said faction is "Strong Ally". They're a defensive ally early to mid-game so you'll have to protect them from large enemy parties. They'll shine in the Earth Divide event (for balance?) and disappear late-game. They have unique technology only they can share with you, they're also focused on technology to free themselves from total mind control. They'll be immune to Earth Divide and begin focusing on warfare at that point. They won't tell you, but they're also working on Warp Gate Technology so they WILL disappear suddenly and by the end of that Month's report, you'll be notified that no trace of the Protoss is left on Earth. Hope you have some strong allies.



You'll probably be telling stories of how the Floaters stuck it out with you when all your other allies died or fled away. Floater/Human freedom!

3
Released Mods / Re: [MUSIC] X-Files Soundtrack
« on: December 03, 2018, 04:37:05 pm »
This is the best soundtrack my dude, thank you!

4
Offtopic / Re: Xcom Enemy unknown theme music
« on: December 03, 2018, 04:17:42 pm »
I love MBR! Waiting to buy his newest disc album and just found out he has covers for games, wth!

5
Released Mods / Re: Zero Content Base mod
« on: November 19, 2018, 12:50:55 pm »
Are these updated? I wanna run them on my current PT of Area 51. Thx

6
Released Mods / Re: [Enemy] Traitors mod
« on: November 17, 2018, 08:11:41 pm »
Gonna try this mod with Area 51.

7
Released Mods / Re: VIEWING RANGE
« on: January 09, 2018, 05:12:16 pm »
I remembered that past mod. Thanks for making it simple!

8
Released Mods / Re: [Enemy] Traitors mod
« on: September 05, 2017, 11:12:04 am »
Liking this idea if I can take a guess. Ex-XCOM operatives? A general Kurtz-like enemy recruits them away.

9
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.1
« on: August 28, 2017, 10:40:21 am »
Great to hear from you Robin. I'm glad you're enjoying life!

10
Offtopic / Re: Invasion of the Body Watchers
« on: May 31, 2017, 06:11:36 am »
This out yet?

11
XOps, you still working on this project?

I read your post above. What's the book about? Sci-Fi?

12
Work In Progress / Re: [Concept] Retcon Xcom
« on: May 26, 2017, 03:29:40 am »
I'm impressed! Took the time to read the descriptions. Feels canon!

13
Work In Progress / Re: Caffeinated Xcom
« on: May 26, 2017, 02:59:27 am »
I really like those shields. I'm thinking it can tank 3-4 plasma rifle shots before hitting the unit.

Also love the two armors on the first photo of the front page. Agreeing they definitely should be default over the jumpsuit.

14
Offtopic / Re: Interesting music
« on: May 25, 2017, 04:17:22 pm »
Version 2 is my favorite. Dunno why it reminds me of SMB.3

15
Offtopic / Re: Why Turn-Based Video Gaming?
« on: May 05, 2017, 10:17:06 am »
Remember reading about starcraft, and how champion players can make over 120 actions a minute.  Skill based I'm sure, and I'm not that good so I'll stick with turn based.  Otherwise, rts on very easy difficulty.  I remember Rise of Nations being horrible to play on the 2nd difficulty level, maybe its my plodding style.

I just thought about the games I grew up with on PC. It's a nice change from RTS and RT w/ Pause in my childhood to focusing more on TBS as an adult.

Pages: [1] 2 3 ... 36