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XPiratez / Defensive layout strategies
« on: September 05, 2018, 02:18:07 am »
I recently had a base defense mission where I realized my 'defensive' layout was about as horrible as I could have possibly created. After thinking about it for a bit I can't really come up with a reasonable way to make any reasonable defensive layout.
First off, it turns out the fire-trap doesn't grate sewers and isn't very lethal to invaders, it just keeps you separated from your enemies for a while. Worse dirt is also sewer accessible. Apparently corridors are the only way to avoid fighting in sewers. Sewers are very slow to traverse and fighting there is definitely not my idea of a fun afternoon.
Beast dens are the only facility that blocks roof passage. Thus the only way to force enemies to fight you in an accessible focal point would be to surround your access and hangers with a layer of corridors, surrounded by a layer of dirt?
Thoughts? It looks like the 'defensive' layouts on Piratez-ufopedia are for early versions. I heard your bases get assaulted monthly after a while, and I'd like to know how to keep those defense missions down to a few hours each, or even 30 mins. No sewer treks.
First off, it turns out the fire-trap doesn't grate sewers and isn't very lethal to invaders, it just keeps you separated from your enemies for a while. Worse dirt is also sewer accessible. Apparently corridors are the only way to avoid fighting in sewers. Sewers are very slow to traverse and fighting there is definitely not my idea of a fun afternoon.
Beast dens are the only facility that blocks roof passage. Thus the only way to force enemies to fight you in an accessible focal point would be to surround your access and hangers with a layer of corridors, surrounded by a layer of dirt?
Thoughts? It looks like the 'defensive' layouts on Piratez-ufopedia are for early versions. I heard your bases get assaulted monthly after a while, and I'd like to know how to keep those defense missions down to a few hours each, or even 30 mins. No sewer treks.