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Messages - robin

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76
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.16.0
« on: November 20, 2021, 12:56:13 pm »
new version up, 0.16.1, minor stuff.

human/sectoid hybrids?
not sure i'll include hybrids.

77
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.16.0
« on: November 07, 2021, 11:12:10 pm »
new version up, 0.16.0.
added a new terrain, very bare bone but it was needed.
there is an issue with the brown of the ground tiles (same ones used in wasteland terrain): with darkness it suddenly switches to black and it looks ugly. i have to fix it somehow.

78
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.2
« on: November 01, 2021, 09:53:37 pm »
Those alarms should be alright (I checked briefly the ruleset and.. I think I'm not doing anything wrong); the only issue could happen if some of those units are involved in a research, in that case I guess it could result in a crash? Not sure honestly.
Anyway the research tree being a mess is a known issue.

79
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.2
« on: November 01, 2021, 02:39:57 pm »
Question 1: yes
Question 2: not compatible, as you guessed all those warnings (and the crash too) are because of that (old countries have been removed); you need to restart..

80
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.2
« on: November 01, 2021, 12:58:24 pm »
I added a link in the first post.
Really don't know what is going on, the forum must be full :P

81
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.2
« on: October 31, 2021, 11:18:58 pm »
I can't attach the new version to the first post for some reason, says file is too big or taking too long to upload. Weird. I'll try again tomorrow.

82
Tools / Re: MAPVIEW upgrade
« on: October 16, 2021, 12:09:32 pm »
double post sry.

83
Tools / Re: MAPVIEW upgrade
« on: October 16, 2021, 12:08:40 pm »
I get this when I try to copy-paste an area of tiles from a map to another.
Happens both if if I try to paste on the same level or on a different level from source map.
The maps use the same MCD libraries.

The MCDs count for these maps exceeds the 255 limit, but all the MCDs in the copy-pasted area are not among the ones beyond that limit.

Let me know if you need more info.

84
Help / Re: GlobeMarkers, explain your smolness.
« on: October 12, 2021, 11:29:07 pm »
I still haven't added custom markers, but I think 40K mod is using them, maybe you should check it.
Perhaps 7*7 is too large?

85
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.1
« on: October 11, 2021, 11:08:54 pm »
Thanks !

When starting a new campaign, I also have many alarms!
Not fatal but many!
For example, those of this type of alarm worry me a little!

[INFO]   Supressed Error for 'STR_CORP_SECURITY_F': There is live alien item but unit is not recoverable (missing armor recover)
[INFO]   Supressed Error for 'STR_ROBOTURRET_PLASMA_TERRORIST': There is live alien item but unit is not recoverable (missing armor recover)
Thanks. Will check everything.

86
Help / Re: Double mission site on same coord
« on: October 11, 2021, 11:05:07 pm »
UFO_B is a normal UFO, the hunter killer is UFO_C.
Sorry for incomplete info.
Here a complete example:

----------
    waves:
      - ufo: STR_UFO_PROBE
        count: 1
        trajectory: A0
        timer: 9000
      - ufo: STR_UFO_SCOUT  <--
        count: 1
        trajectory: A1
        timer: 10
      - ufo: STR_UFO_PROBE
        count: 1
        trajectory: A0
        timer: 10
        hunterKillerPercentage: 100
        escort: true
      - ufo: STR_UFO_SCOUT
        count: 1
        trajectory: A3
        timer: 10
        objective: true
      - ufo: STR_UFO_PROBE  <--
        count: 1
        trajectory: A3
        timer: 10
        #objective: true
        hunterKillerPercentage: 100
        escort: true
-----------

The last UFO (STR_UFO_PROBE) escorts the second UFO (STR_UFO_SCOUT).
Will check again adn prepare an example in the weekend.

87
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.1
« on: October 11, 2021, 10:34:45 pm »
I modified the world extensively, vanilla countries and cities do not exist anymore, and mission zones are changed or added (or removed).
I doubt there is a way to edit the old savegames to make them compatible with this version.
I would start a new campaign, but I must warn you that you might encounter critical bug that will stop you from completing it.

88
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« on: October 10, 2021, 11:47:54 pm »
v 0.15.0 works fine in latest nightly but not in latest oxce-see attached.
Should be fixed.
Also fixed a missing ufo trajectory.
Thanks for the feedback and the patience.

89
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« on: October 10, 2021, 09:33:12 pm »
No problemo !  ;)
Thanks !

Error for 'CIV_CARGO_F': First Battle corpse item need have corpse item type

Since the OXCE 7.1 version there are some changes to do!
Example : "battleType: 11" in "items" for all armor corps...

So it's better to use an earlier OXCE version.
aaaargh
i didn't think about the new version of OXCE  :-[

Thanks for so fast!))
New release will work with previous saves?
no, I'm changing too many things at this stage.

90
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« on: October 10, 2021, 07:16:36 pm »
Alright, very undercooked release.
@Blade.Runner : the bug should be fixed. thanks for the feedback. But at the same time I probably introduced lots of new bugs with this release. Mod is still heavily in development and free time is limited.
@BlackStaff : UFOs speed still unchanged, I want to test it a bit better.

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