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Messages - robin

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46
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 02, 2022, 03:08:42 pm »
You can use the attached file for the final mission, it should work.
Overwrite the one you have in the OpenXcom\mods\From the Apocalypse\Ruleset folder

I'm not finding anything wrong for the UFO ABDUCTOR, I don't know.

47
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 10:11:53 am »
Two different items used the same setting.
Code: [Select]
  - type: STR_ALIEN_PROPULSION_SYSTEM
    size: 0.5
    costSell: 100000
    specialType: 37  # this is the correct value for this item
    recoveryPoints: 5
With this change you should get the Aliens Sensors whenever you recover a UFO.

48
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 12:24:35 am »
Thanks for feedback

I cannot understand why you do not get the Alien Sensors.
You should get them with every UFO, everything seems in place:
Code: [Select]
items:
  - type: STR_ALIEN_NAVIGATION
    size: 0.2
    costSell: 80000
    specialType: 3
    recoveryPoints: 5
research:
  - name: STR_ALIEN_NAVIGATION
    cost: 700
    points: 15
    needItem: true
    destroyItem: true
All the MCDs have the Target_Type:59 properly set to "3" (matching specialType).
So it should really work.
I guess I need help on this....


Similar situation for the PSYMORPH: it is missing The Martian Solution for the next research.
Martian Solution should unlock when you research a Skeletoid Leader, which you did so it should be there, but it is not for some reason.
But all this is going to be changed so I'm not going to worry about this.

49
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 30, 2022, 02:25:51 pm »
Quote
aliens are now capable of running during escape battle action
@Meridian: what is that?


I don't get the object title when I use rect_text with type_id: 7 (AKA text image), see attachment.
Ruleset reference says the following about rect_text: In OXCE, it is also applicable to TextImage articles.
Code: [Select]
  - id: STR_DIMPROBE
    type_id: 7
    section: STR_XCOM_CRAFT_ARMAMENT
    image_id: UFOPAEDIA_IMG_DIMPROBE
    rect_text:
      x: 5
      y: 40
      width: 140
      height: 100
    #text_width: 140  # this works correctly
    text: STR_DIMPROBE_UFOPAEDIA

This is not a problem since I'm just going use text_width, but I still wanted to report this.

50
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 30, 2022, 02:13:31 pm »
Yeah the paperdoll are WIP

51
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 24, 2022, 12:42:49 pm »
Thanks for feedback! Will fix.
Really weird the tank thing, need to understand what is wrong.

52
Help / Re: Soldier stats menu in base glitch
« on: July 23, 2022, 12:09:10 pm »
Made it compatible, thanks!

53
Help / Soldier stats menu in base glitch [SOLVED]
« on: July 23, 2022, 10:57:44 am »
Made a new menu (uses the Base palette, which seems the correct one).
Bet ingame I get some visual glitches.

  - type: BACK06.SCR
    singleImage: true
    width: 320
    height: 200
    files:
      0: Resources/apoc/BACK_SCR/BACK06_SCR.png

Any idea why?

54
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 07, 2022, 11:13:32 pm »
Actually the starting time should be 1st of March (Wednesday). Need to fix that:
Code: [Select]
startingTime:
  second: 0
  minute: 0
  hour: 12
  weekday: 4
  day: 1
  month: 3
  year: 2084

55
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 06, 2022, 11:41:51 pm »
new version 0.20.0, tanks overhaul up.
i hope everything works ok.

56
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.19.7
« on: June 28, 2022, 10:03:22 pm »
Hello again. Just managed to play the mod after so long. I would just like to point out a few things that I think you could work on later on.

- Why do we still get The Martian Solution after researching a leader? Didn't we defeat the aliens on Mars long ago, or have you decided to make Mars the base of operations for the Micronoids in this mod?

- Some aliens (Skeletoid, Psimorph, etc.) use the Anthropod as a placeholder in their inventory screen. Please replace these with the appropriate images later on. The Skeletoid, in particular, appears to have the right image on its research screen.

That's all. Hoping for your consideration. Thank you.
Thank you for feedback. Yes, you are correct, those things are all WIP, thus incomplete.
I've been occupied with the redesign of the tanks, I wanted to do it from the beginning; but it took much, much more time than I originally imagined. I almost done, I just need to test that everything works before releasing new version.

57
There is already a (simple) way to set autoshot to fire one shot at a time, so it basically becomes a faster snap shot.
Then you have full control over your burst and you can stop firing whenever you want.
Code: [Select]
autoShots: 1  # how many auto shots does this weapon fire. default = 3It's is one of the easiest mod you can do.
There is no need for any option.

58
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.19.7
« on: April 24, 2022, 11:31:49 pm »
new version up, didn't have time to test, hope it is fixed.

59
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.19.6
« on: April 24, 2022, 12:08:49 pm »
Hello again. Got another error for you. This time, it occurred after I researched a Wormling corpse.

[24-04-2022_10-59-02]   [FATAL]   OpenXcom has crashed: Research STR_HYPERWORM_AUTOPSY not found
Log file: C:/Users/Jason/Desktop/Games/From the Apocalypse/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

Also, I managed to capture a Swarmids group in the last mission, but they do not appear to be researchable at the moment, and the name is listed as STR_SWARMIDS_SMALL0_TERRORIST. Maybe you can look into that as well?
Thanks. Swarmids fix will be tricky, I hope I'll be able to do it.

60
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.19.6
« on: April 23, 2022, 01:06:00 pm »
New version up, 0.19.6, everything should be fixed.

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