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Messages - robin

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1231
Work In Progress / Re: additional armour types
« on: September 16, 2012, 12:51:53 pm »
I think the main problem with armor adding weight is that you cannot strip the armor off while in battle.

in apocalypse, you could easily change armor in battle, it worked just like any other item, only with special slots.

imagine putting heavy armor on your soldiers only to realise that the front row guys in the skyranger cannot move anymore, so your troops are trapped inside the skyranger.

or somebody receives damage and strength is decreased (I'm not sure if that's the case, but I can think of situations where such a mechanic would make sense, so it might happen in a mod...), and suddenly the soldier is unable to move because of his armor.

you need something to prevent these situations, to avoid frustration.

maybe we should actually make armor an item... taking it off or putting it on would simply take 100% TU, to have some semblance of realism, but at least you can do it. :)
Well if you over-weight the soldier so much to the point of immobilization, you should get a message in the equipment screen; armor alone can't immobilize even the weakest soldier (unless you set the armor weight 5 times heavier than the actual Apocalypse heaviest armor).
Also a soldier get strength damaged by an attack (no attack in any X-Com influence strength as far as I know) and thus immobilized by the weight because he was heavily equipped, I just find it a natural consequence you have to deal with, just like a soldier zombified by a chryssalid/brainsucked by a branisucker. A modded strength attack must be balanced, making it non-cumulative, so even a damaged a soldier can drop everything but the armor to be able to move again).

Those are extremely borderline (and avoidable) issues that shouldn't rule out this good weight system. This is my opinion obviously.

1232
Work In Progress / Re: additional armour types
« on: September 16, 2012, 12:18:25 pm »
+1 vote for armor adding weight
I think for the weight you should just copy how Apocalypse works, they already "improved" the weight system in that game: basically every assigned item reduces a soldier Time Units by a certain amount relative the total weight carried by the unit (so a heavy armor sensibly reduces them, because it increases a lot the total weight). Strength still have a role of course*

Simple, intuitive, and makes a lot of sense (gameplay-wise, because every item you want to take with you reduces the ever-precious TUs, so lots of interesting decisions when you equip a soldier); pretty much perfect.


* (from gamefaq):
Quote
12.4.5    Encumbrance
It's possible for a unit to carry weight up to four times its strength. However, as a unit becomes more encumbered, it will lose time units and speed at an ever-increasing rate.

I didn't find and in-depth description sorry.
I did some tests with a unit. Strength = 54
Total weight 00 --> TUs = 81
Total weight 82 --> TUs = 61/81 (fully equipped)
Total weight 94 --> TUs = 55/81 (added a loaded Auto-cannon, for a weight of +12)
Total weight 57 --> TUs = 71/81 (stripped down everything but the heavy armor)
Total weight 69 --> TUs = 67/81 (heavy armor + loaded auto-cannon)

Of course it doesn't need to be perfectly identical, but "ideally" this kind of behavior for the weight, is I think the best.

Thanks for the attention.

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