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Work In Progress / Re: additional armour types
« on: September 16, 2012, 12:51:53 pm »I think the main problem with armor adding weight is that you cannot strip the armor off while in battle.Well if you over-weight the soldier so much to the point of immobilization, you should get a message in the equipment screen; armor alone can't immobilize even the weakest soldier (unless you set the armor weight 5 times heavier than the actual Apocalypse heaviest armor).
in apocalypse, you could easily change armor in battle, it worked just like any other item, only with special slots.
imagine putting heavy armor on your soldiers only to realise that the front row guys in the skyranger cannot move anymore, so your troops are trapped inside the skyranger.
or somebody receives damage and strength is decreased (I'm not sure if that's the case, but I can think of situations where such a mechanic would make sense, so it might happen in a mod...), and suddenly the soldier is unable to move because of his armor.
you need something to prevent these situations, to avoid frustration.
maybe we should actually make armor an item... taking it off or putting it on would simply take 100% TU, to have some semblance of realism, but at least you can do it.
Also a soldier get strength damaged by an attack (no attack in any X-Com influence strength as far as I know) and thus immobilized by the weight because he was heavily equipped, I just find it a natural consequence you have to deal with, just like a soldier zombified by a chryssalid/brainsucked by a branisucker. A modded strength attack must be balanced, making it non-cumulative, so even a damaged a soldier can drop everything but the armor to be able to move again).
Those are extremely borderline (and avoidable) issues that shouldn't rule out this good weight system. This is my opinion obviously.