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Tools / Re: sprite tools
« on: June 26, 2014, 10:45:28 pm »
is this written in python?
(does an offline version exists?)
(does an offline version exists?)
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the rules are useless without the codeSo, will it (when and if implemented) be like Apocalypse's training facility?
which i'm sure i left around here somewhere
Yes, it is correct. TFTD zombies and TFTD civilians also use this routine. The difference isYeah I just saw it too. But thanks anyway!Code: [Select]- type: ZOMBIE_ARMOR
.....
deathFrames: 18
I don't know but this thread may be closed because Men in Black was actually relased as full mod?Yes it's better to use that thread for these mods.
Hello there! I have recently installed the wonderful OpenXcom as well as this mod, and I just had to sign up here because there's two things that I can't get out of my head.It's very strange. During my testing MiB popped up rarely, certainly significantly less frequently than aliens (it's also in the numbers, alien missions have just higher chances to happen).
First, are MiBs supposed to pop up all the time? I swear I get their ufos a lot, way more often than regular aliens. Playing on... uh... I'm a filthy casual, I think it's the middle difficulty. I mean for one alien ufo there's like three or four MiB ones, not even exaggerating. Not a single base either, it's all just terror or them just flying around in their large scouts, getting shot down and then exterminated by my rad dudes.
In fact, I was starting to think I ought to edit the ruleset somehow, so frequent were the MiB missions. Would that be the ufo mission weight variable under particular regions?
Second, somewhere in this thread there's a mention of capturing MiB leaders which leads to interrogation and research. Except not a single time have I been able to cap one. I even mind probed a dude and confirmed he was a commander before stunning. Is there a prerequisite or anything like that, or have I just missed something really obvious like usual?
I'm currently reworking the Area51 tileset to squeeze as much juice from it as I can.Are you changing the tiles/tiles order for the Area51 tileset?
Yup, somehow I got confused with that 100 setting.Yes, TFTD suffered from the "alien in closet" syndrome which made everything worse.
This is a very interesting discussion.
The issue with TFTD's maps that suffered from that problem (ship attacks, artifact sites and alien colonies) had less to do with their sizes, but more with being multi level missions and how the maps and AI were designed (too cramped, making it harder to find the last alien). Considering that Gollop enlarged slightly the map sizes on Apocalypse (specially using more levels) but at the same time redesigned the AI to make it more likely to meet the player says a bit of how these different factors play out.