1
40k / Re: [ADDON] ROSIGMA
« on: December 08, 2024, 03:20:30 pm »
ROSIGMA 2.8A is now live and available on the mod.io
ROSIGMA Update 2.8A notes:
ROSIGMA Update 2.8A notes:
Spoiler:
NEW SUBMODS:
- Chaos Path (Cultist) v74+, will be integrated in the main mod for 2.9.
- MarboMod, allows you to start the IG campaign with the One Man Army, intended for solo Marbo challenge runs (yes he can handle entire armies himself, of course).
FIXES:
- Mapfix: More map block fixes for chaos ships missing tiles.
- Mapfix: Fixed floor hitboxes for Tzeentch ships and a invisible wall.
- Mapfix: GSC Hive and nurgle battleship map blocker fixes.
- Mapfix: Polar map crash "Too tall" error fix.
- Mapfix: Removed a map block in catacomb blocking movement pathing.
- Mapfix: Updated Deathwatch Barracks Map basement for the new player base defense.
- Mapfix: Wrong footsteps sound on a particular tile in the Slaanesh base part 2 map.
- Mapfix: Flashing pixel frame in the slaanesh stairs sprites animation cycle.
- Mapfix: Untraversable stair in the arbites precinct/prison ship.
- Mapfix: Fix for valk inq south ramp wall
- Mapfix: Fix for Sly Marbo mission spawning multiple times or as a Base.
- Mapfix: Eldar gate maps force field half working
- Mapfix: traitor guard base foot sound fix
- Mapfix: Gunshot footstep sound on jungle temple maps.
- Mapfix: fix slaanesh supply ship walk-through wall
- Mapfix: Removed cover to give clear exit from player craft on Hangar maps.
- Sprinting disabled on enemy armors to increase balance compatibility with Brutal AI (which would otherwise default to sprinting at half TU cost).
- Fix for Frag mortar impact damage bug.
- Under the hood: Fix for ufopaedia item misses type_id attribute.
- Under the hood: Fix nonexisting conflicts.
- Inquisition Radical Road access to vault item.
- Eldar codex palette fix for a couple of codex images from vanilla 40k.
- Space Marine Captains Armor cape will no longer disappear when looking in certain directions.
- Some Chaos Paths didn´t get access to the research that allows them to use chaos-tainted weapons.
- Disappearing troops in the default valkyrie spawn.
- Player Iron Guard weren't using the existing Iron Guard sprite sheet.
- Arbites pilot armor custom armor preview icon corrected, was using commissar preview icon.
- Added category and mid-tier requirement to the Arbites LE10 armor upgrade recipe
- Scion Volleygun Reload not working; Minor Refactor for Munition Reloads.
- Text String added: STR_ORK_AIR_PATROL_RETALIATION: "Ork Air Patrol and Retaliation"
- Testlists given text strings.
UNDER THE HOOD
- OXCE 8.0 compatibility preparations. Deletion of white spaces and some syntax changes to shorten load times.
- Advanced Turret System code refactor by Filip. May cause some issues for saved games where you may need to rebuy turrets. The new system no longer allows cross-craft compatible turrets, so you need to buy turrets for your specific craft.
- 40+ New Chaos related background art images added.
-Condensed Live Capture Items for Chaos Enemies
Adds file Ruleset/ALLFACTIONS/prisoner_captures.rul that defines new grouped live capture items and assigns the majority of chaos units a liveAlien entry to recover one of these at the end of battle. Existing research topics relating to live captures have been directed to the research topics for these items where applicable.
All manufacturing recipes (Adeptas, Radical Recruitment, Convince Chaos, Chamber Militant Radical, and Chamber Militant Heretical) have been redone completely to use these items and greatly condensed in terms of total entries. Where possible without adding new soldier types, some units that were as lower tier units have been given improved recruitment (Such as chaos terminators). Some new manufacturing categories have been introduced to help the player flip through them, as a chaos path player might have access to a LOT of recruitment recipes even with the categories being condensed.
Iron Servitor and Iron Maiden servitors each condensed into one recipe that does not rely on a prisoner, but does still rely on Iron Warrior Servitor Research via the Warsmith or contacting the iron guard.
- Added a new enemy weaponSets reference system for semi-randomization of enemy loadouts through weighted pre-made weaponSets, function introduced in OXCE 7.15. This will allow us to have fewer unit types (for research, codex articles etc) while still offering more variety in enemy encounters.
BALANCE:
- Most thrown grenades have impact detonation enabled.
VISUALS:
- Integrated Filips Remaining TU check vision mode. Press alt to see color coded which of your units still has TU left.
- Scion Hellguns and Volleyguns given the red laser treatment. Lasgun SFX Adjustment; Added Lasgun Impact Sound.
- Added Poxwalker Corpse Floor Sprite
- Khorne terminator inventory sprite updated, minor pixel fixing for the helmet.
- New Khorne Bloodletter inventory, battlesprite, corpsesprites and sword art by Brenshar.
- New Khorne Flying Daemon inventory art using Brenshars new inventory sprite.
- Slaanesh Behemoth Commander given new purple+face inventory and battlesprite to make it easier to identify as a Commander unit.
- Nurgle surface base update for more variety in visuals.
- Catachan veteran sprite tweaks
- Art assets for Plaguetoads tongue and spit.
- Chaos Hell(gun)weapons Updated with new VFX+SFX.
- Added armor previews for Chaos Marine/Terminator/Chaos Sister armors accessible to the player. All player chaos armors should now have custom armor previews distinct from loyalist ones.
MAPS:
- Added several new map blocks to Traitor Guard Bases. Basic Bunker Facility, COM/Sat Centre tower, Barracks facility, missile silo, flak tower, sandbag pillboxes and gun towers.
ALL:
- Combat Servitor Program research made available with Apothecary Bay as a prerequisite, meaning all factions will be able to access it during mid tier. Combat Servitors include Heavy Bolter, Melta Missile launcher and Heavy Plasma versions, gated behind appropriate research requirements.
ARBITES:
- Access to Webber pistols and Heavy Webbers.
GUARD:
- Ogryn training cap for strength raised from 60 to 70. Should be enough to hold a ripper gun+wear carapace.
- Added Mounted Heavy Lascannon Unit as a late game wheeled unit.
- Added Penitent Beastmen (Available to Guard Strategy and Abhuman Strategy). Penitent Beastmen are now the default penitents for the abhuman strategy.
- Scion armors now have heat vision values.
- Scion Hellguns and Volleyguns Now Use Munitions (Thanks to Beagle and Mercury for New Sound and Art Assets)
- Expanded Munition System to Remaining Scion Armors (for the armors with infinite ammo, you'll need to recharge/cooldown those guns).
- Infiltrator able units now also nullify psivision while infiltrated.
- Added Remote Det Explosive Satchels. Earlier alternative to melta bombs. HE and Krak versions.
- Traitor Catachan soldier rank update, loadout update
- Finalizes Officer Tag Scripts; Boneheads, Commissars and Commissar Lords Now Count as Officers
- Updated Officer Requisites
- Hybrid Stubber + 20 weight to be closer to Assault stubber in weight. Also gave it 40mm krak grenade compatibility.
- Added Ufopaedia Entries for Individual Mortar Rounds
- Kriegsmen stats updated to be more in line with regular guardsmen (+their bravery and melee bonus).
INQUISITION:
- Inq Medicae Energy Shield Removed; Inq Stormies Can Get Inq Rosarius that grants energy shield.
- Radical Road now have a high tier tech gate and gets to use tainted weapons at mid tier.
- The penitent beastmen are now integrated with Radical Road and Radical Recruitment recruitment recipes.
- Deathwatch can now build defense corridors for bases.
MARINES:
- AI Ultramarine Cataphractii can now appear on the chaos-shrine drop pod missions. Their loadouts have been updated to stormbolters and powerfists, or heavy plasma.
- Added Primaris Executor Rifle (Thanks to Theron for Ammo Sprites).
CHAOS:
- UNITS: Slaanesh Behemoth Commander version front and side armor buffed. Resistance vs AP and flamers improved. Removed from some race lists and now only sohw up in the commander slot.
- UNITS: Slaanesh Behemoth (non-commander) version added, lower armor, HP and resistances. Added to some Slaanesh CSM+ and Mixed CSM list Terrorist unit slots. The Behemoth is a Slaaneshified Centurion. Uses the old art, but given a new codex art to set it apart.
- UNITS: Added Brimstone (yellow) Horrors. Smallest, angriest horrors you'll ever find. Lights things on fire. Small AoE explosion. Rework of Horror spawning-on-death. Art by Brenshar.
- UNITS: Added Exalted Flamers of Tzeentch with art by Brenshar. They are pink and slightly tougher than the old Flamers and appear in later game lists. The standard blue Flamer are now "lesser" daemons, lose 20 HP and 20% resistance vs lascannons and plasma, and instead of the stronger melta attack they have the gleaming one scatter weapon at higher tech-progression levels, early Tzeentch lists slightly easier as a result.
- UNITS: Added KHARN the Betrayer, art by Theron.
- UNITS: New Khorne Exalted Bloodletter "Bloodreaper" leader with art assets by Brenshar, mixed into late game Khorne lists.
- UNITS: New Black Legion Saturnine and Cataphractii Terminators added to relevant lists.
- UNITS: New undivided Chaos Cultists by Theron, derived from the Chaos Path submod units. Mixed into existing cult lists, replacing some khornate cultists, especially in nightlords and iron warrior lists. Also mingles with deserters. Their dedicated Undivided chaos cult list has also been added to mission rotation, subplanting some occurances of the Khornate cult.
- UNITS: New Undivided Cultists include several variant of units and armor upgrade system, including cult leaders/witches, precursor CSM "scouts" and Ogryn types.
- UNITS: Added new undivided Chaos Marine Aspirants and Chaos Legionaires, these can be encountered in many undivided lists. The Aspirants represent CSM in training (or wannabes), armed with shotguns, light bolters and grenades they're a somewhat formidable midgame threat at close ranges. They'll appear with Black Legion, Iron Warriors, Night lords and Alpha Legion lists as well.
- UNITS: Added new undivided enemy chaos legion sorcerers and terminator, they'll be appearing in existing lists.
- UNITS: Nurgle Lesser Rotfly added.
- Added AI Frateris Militia and Frateris Militia Veterans to the captured units capable of being recruited by chaos players.
- There is now a properly gated way to convert units into Heretic Sisters available.
TYRANIDS:
- Termagants added, ranged Fleshborer and Devourer variants, by Brenshar. Tyranid racelist updated, and they can also appear in Space hulks.
- Tyranid Warriors added to tyranid lists, by Brenshar.
- Chaos Path (Cultist) v74+, will be integrated in the main mod for 2.9.
- MarboMod, allows you to start the IG campaign with the One Man Army, intended for solo Marbo challenge runs (yes he can handle entire armies himself, of course).
FIXES:
- Mapfix: More map block fixes for chaos ships missing tiles.
- Mapfix: Fixed floor hitboxes for Tzeentch ships and a invisible wall.
- Mapfix: GSC Hive and nurgle battleship map blocker fixes.
- Mapfix: Polar map crash "Too tall" error fix.
- Mapfix: Removed a map block in catacomb blocking movement pathing.
- Mapfix: Updated Deathwatch Barracks Map basement for the new player base defense.
- Mapfix: Wrong footsteps sound on a particular tile in the Slaanesh base part 2 map.
- Mapfix: Flashing pixel frame in the slaanesh stairs sprites animation cycle.
- Mapfix: Untraversable stair in the arbites precinct/prison ship.
- Mapfix: Fix for valk inq south ramp wall
- Mapfix: Fix for Sly Marbo mission spawning multiple times or as a Base.
- Mapfix: Eldar gate maps force field half working
- Mapfix: traitor guard base foot sound fix
- Mapfix: Gunshot footstep sound on jungle temple maps.
- Mapfix: fix slaanesh supply ship walk-through wall
- Mapfix: Removed cover to give clear exit from player craft on Hangar maps.
- Sprinting disabled on enemy armors to increase balance compatibility with Brutal AI (which would otherwise default to sprinting at half TU cost).
- Fix for Frag mortar impact damage bug.
- Under the hood: Fix for ufopaedia item misses type_id attribute.
- Under the hood: Fix nonexisting conflicts.
- Inquisition Radical Road access to vault item.
- Eldar codex palette fix for a couple of codex images from vanilla 40k.
- Space Marine Captains Armor cape will no longer disappear when looking in certain directions.
- Some Chaos Paths didn´t get access to the research that allows them to use chaos-tainted weapons.
- Disappearing troops in the default valkyrie spawn.
- Player Iron Guard weren't using the existing Iron Guard sprite sheet.
- Arbites pilot armor custom armor preview icon corrected, was using commissar preview icon.
- Added category and mid-tier requirement to the Arbites LE10 armor upgrade recipe
- Scion Volleygun Reload not working; Minor Refactor for Munition Reloads.
- Text String added: STR_ORK_AIR_PATROL_RETALIATION: "Ork Air Patrol and Retaliation"
- Testlists given text strings.
UNDER THE HOOD
- OXCE 8.0 compatibility preparations. Deletion of white spaces and some syntax changes to shorten load times.
- Advanced Turret System code refactor by Filip. May cause some issues for saved games where you may need to rebuy turrets. The new system no longer allows cross-craft compatible turrets, so you need to buy turrets for your specific craft.
- 40+ New Chaos related background art images added.
-Condensed Live Capture Items for Chaos Enemies
Adds file Ruleset/ALLFACTIONS/prisoner_captures.rul that defines new grouped live capture items and assigns the majority of chaos units a liveAlien entry to recover one of these at the end of battle. Existing research topics relating to live captures have been directed to the research topics for these items where applicable.
All manufacturing recipes (Adeptas, Radical Recruitment, Convince Chaos, Chamber Militant Radical, and Chamber Militant Heretical) have been redone completely to use these items and greatly condensed in terms of total entries. Where possible without adding new soldier types, some units that were as lower tier units have been given improved recruitment (Such as chaos terminators). Some new manufacturing categories have been introduced to help the player flip through them, as a chaos path player might have access to a LOT of recruitment recipes even with the categories being condensed.
Iron Servitor and Iron Maiden servitors each condensed into one recipe that does not rely on a prisoner, but does still rely on Iron Warrior Servitor Research via the Warsmith or contacting the iron guard.
- Added a new enemy weaponSets reference system for semi-randomization of enemy loadouts through weighted pre-made weaponSets, function introduced in OXCE 7.15. This will allow us to have fewer unit types (for research, codex articles etc) while still offering more variety in enemy encounters.
BALANCE:
- Most thrown grenades have impact detonation enabled.
VISUALS:
- Integrated Filips Remaining TU check vision mode. Press alt to see color coded which of your units still has TU left.
- Scion Hellguns and Volleyguns given the red laser treatment. Lasgun SFX Adjustment; Added Lasgun Impact Sound.
- Added Poxwalker Corpse Floor Sprite
- Khorne terminator inventory sprite updated, minor pixel fixing for the helmet.
- New Khorne Bloodletter inventory, battlesprite, corpsesprites and sword art by Brenshar.
- New Khorne Flying Daemon inventory art using Brenshars new inventory sprite.
- Slaanesh Behemoth Commander given new purple+face inventory and battlesprite to make it easier to identify as a Commander unit.
- Nurgle surface base update for more variety in visuals.
- Catachan veteran sprite tweaks
- Art assets for Plaguetoads tongue and spit.
- Chaos Hell(gun)weapons Updated with new VFX+SFX.
- Added armor previews for Chaos Marine/Terminator/Chaos Sister armors accessible to the player. All player chaos armors should now have custom armor previews distinct from loyalist ones.
MAPS:
- Added several new map blocks to Traitor Guard Bases. Basic Bunker Facility, COM/Sat Centre tower, Barracks facility, missile silo, flak tower, sandbag pillboxes and gun towers.
ALL:
- Combat Servitor Program research made available with Apothecary Bay as a prerequisite, meaning all factions will be able to access it during mid tier. Combat Servitors include Heavy Bolter, Melta Missile launcher and Heavy Plasma versions, gated behind appropriate research requirements.
ARBITES:
- Access to Webber pistols and Heavy Webbers.
GUARD:
- Ogryn training cap for strength raised from 60 to 70. Should be enough to hold a ripper gun+wear carapace.
- Added Mounted Heavy Lascannon Unit as a late game wheeled unit.
- Added Penitent Beastmen (Available to Guard Strategy and Abhuman Strategy). Penitent Beastmen are now the default penitents for the abhuman strategy.
- Scion armors now have heat vision values.
- Scion Hellguns and Volleyguns Now Use Munitions (Thanks to Beagle and Mercury for New Sound and Art Assets)
- Expanded Munition System to Remaining Scion Armors (for the armors with infinite ammo, you'll need to recharge/cooldown those guns).
- Infiltrator able units now also nullify psivision while infiltrated.
- Added Remote Det Explosive Satchels. Earlier alternative to melta bombs. HE and Krak versions.
- Traitor Catachan soldier rank update, loadout update
- Finalizes Officer Tag Scripts; Boneheads, Commissars and Commissar Lords Now Count as Officers
- Updated Officer Requisites
- Hybrid Stubber + 20 weight to be closer to Assault stubber in weight. Also gave it 40mm krak grenade compatibility.
- Added Ufopaedia Entries for Individual Mortar Rounds
- Kriegsmen stats updated to be more in line with regular guardsmen (+their bravery and melee bonus).
INQUISITION:
- Inq Medicae Energy Shield Removed; Inq Stormies Can Get Inq Rosarius that grants energy shield.
- Radical Road now have a high tier tech gate and gets to use tainted weapons at mid tier.
- The penitent beastmen are now integrated with Radical Road and Radical Recruitment recruitment recipes.
- Deathwatch can now build defense corridors for bases.
MARINES:
- AI Ultramarine Cataphractii can now appear on the chaos-shrine drop pod missions. Their loadouts have been updated to stormbolters and powerfists, or heavy plasma.
- Added Primaris Executor Rifle (Thanks to Theron for Ammo Sprites).
CHAOS:
- UNITS: Slaanesh Behemoth Commander version front and side armor buffed. Resistance vs AP and flamers improved. Removed from some race lists and now only sohw up in the commander slot.
- UNITS: Slaanesh Behemoth (non-commander) version added, lower armor, HP and resistances. Added to some Slaanesh CSM+ and Mixed CSM list Terrorist unit slots. The Behemoth is a Slaaneshified Centurion. Uses the old art, but given a new codex art to set it apart.
- UNITS: Added Brimstone (yellow) Horrors. Smallest, angriest horrors you'll ever find. Lights things on fire. Small AoE explosion. Rework of Horror spawning-on-death. Art by Brenshar.
- UNITS: Added Exalted Flamers of Tzeentch with art by Brenshar. They are pink and slightly tougher than the old Flamers and appear in later game lists. The standard blue Flamer are now "lesser" daemons, lose 20 HP and 20% resistance vs lascannons and plasma, and instead of the stronger melta attack they have the gleaming one scatter weapon at higher tech-progression levels, early Tzeentch lists slightly easier as a result.
- UNITS: Added KHARN the Betrayer, art by Theron.
- UNITS: New Khorne Exalted Bloodletter "Bloodreaper" leader with art assets by Brenshar, mixed into late game Khorne lists.
- UNITS: New Black Legion Saturnine and Cataphractii Terminators added to relevant lists.
- UNITS: New undivided Chaos Cultists by Theron, derived from the Chaos Path submod units. Mixed into existing cult lists, replacing some khornate cultists, especially in nightlords and iron warrior lists. Also mingles with deserters. Their dedicated Undivided chaos cult list has also been added to mission rotation, subplanting some occurances of the Khornate cult.
- UNITS: New Undivided Cultists include several variant of units and armor upgrade system, including cult leaders/witches, precursor CSM "scouts" and Ogryn types.
- UNITS: Added new undivided Chaos Marine Aspirants and Chaos Legionaires, these can be encountered in many undivided lists. The Aspirants represent CSM in training (or wannabes), armed with shotguns, light bolters and grenades they're a somewhat formidable midgame threat at close ranges. They'll appear with Black Legion, Iron Warriors, Night lords and Alpha Legion lists as well.
- UNITS: Added new undivided enemy chaos legion sorcerers and terminator, they'll be appearing in existing lists.
- UNITS: Nurgle Lesser Rotfly added.
- Added AI Frateris Militia and Frateris Militia Veterans to the captured units capable of being recruited by chaos players.
- There is now a properly gated way to convert units into Heretic Sisters available.
TYRANIDS:
- Termagants added, ranged Fleshborer and Devourer variants, by Brenshar. Tyranid racelist updated, and they can also appear in Space hulks.
- Tyranid Warriors added to tyranid lists, by Brenshar.