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Messages - Lone Wolf

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16
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 01, 2023, 03:16:19 am »
Huh...never having the option to wipe out MIB never occurred to me.  My original plan was to steadily wipe out each faction one by one until only the aliens are left.  I guess that is not happening...

As for captures, yes I have captured a bunch of them, but I do need to do more.  Much more.    :)

17
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: January 30, 2023, 07:58:59 am »
Yes, I am on 2.3.  I'm very far in the game at this point (May 2001), I have wiped out the cults, cyberweb, syndicate, creatures, and everything in the shogg.  I'm very far along the apocalypse and UAC storylines, but less so on the undead and barely anything with the deep.  As for aliens...I have no idea.  I already did the control center for the Hybrids (I consider them wiped out at this point, though I still get missions for them), and I am barely along the MIB storyline.  I'm not sure about any others...there were a few one off missions like the Asylum, or the cruise ship or those M.A.G.M.A missions which I did, but I don't know if you can call those arcs. 

Basically, I'm pretty far along and am in the late game.  I just got lasers, guass, and sentinel craft so...I'm close to being done? 

I guess I can try updating then.  Thanks for the help!

18
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: January 30, 2023, 01:01:39 am »
Is it possible to update a campaign playing on a previous version to the newest version?  I have a campaign that I started last February that I have played intermittently over the past year and I don't want to loose my progress.  I probably know the answer to this, but do I have to start a new campaign if I want to play 2.8?   

Also, does the new MIB mission lead to the potential elimination of the faction like how you can permanently wipe out the cults and such?   

19
40k / Re: 40k
« on: November 25, 2022, 07:41:54 am »
Ok, I just did it and it worked!  Thanks, there were no hints that I needed to search for it.  The base idea is great too since I'm drowning in UFOs.  I appreciate the help! 

20
40k / Re: 40k
« on: November 24, 2022, 09:12:14 am »
Hey all, I am playing the guard campaign for ROSIGMA and I researched the topic for spawning the final mission.  However, it's been over two months in game and I haven't had anything fire.  How do I start the final mission? 

I am having waves of enemies showing up all over and a new UFO literally pops up every 5 seconds.  Even if I do nothing for an entire month it still takes me 10 min just to speed through the alert windows.  If I really do have to wait, is there a way to reduce the number of missions that spawn per month?  Or at least the number of UFOs? 

21
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: September 01, 2022, 06:18:49 am »
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Is there a trick to finding the base stores?

Nevermind I figured it out.  I can get to the base inventory directly before the name of the next base.  I've already tried it and it works!  I now have one live shambler!  Thanks Juku!

22
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: September 01, 2022, 06:10:12 am »
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I think it'd be easier, less troublesome and less cheaty to just give yourself a live Shambler by editing your save.

That's a really good idea, and I'm willing to put in the research time, but I'm still unsure of how to do this.  I've looked in my save files but it goes on for quite a while.  Is there a trick to finding the base stores?  When I try to look for base inventories I keep ending up with the inventory of my agents or the transport craft?  I've tried adding stuff to these, but nothing ever appears either.

23
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 31, 2022, 02:42:09 am »
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And none of these can research stuff that standard laboratory can! Never dismantle your standard laboratory just because you have not enough space in your main base.

I didn't know that, good to know  ;).

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I think Dr. Alpha is supposed to be your failsafe for getting at least one of each cryptid species.

Damn, I screwed that up.  I did that mission a while ago, but from what I remember I tossed a metric crapton of dynamite down the top hole and then shot everything that wasn't human.  Then I beat up Dr. Alpha with a stun baton...

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I also have no idea what I need to do to unlock improved laboratory...   
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Psst.

Really useful!  Thanks Juku!




I figured the game ended at Cydonia, but I just wanted to be sure.  Otherwise, I would have wiped the aliens out so I don't have to do anymore pesky UFO crash site missions.  I am big on actually wiping out factions so it does kind of irk me that I can't wipe Hybrids, Osirion, or MIB but it is what it is. 

Since I screwed up the hidden caves thing, is there any chance that anyone here knows how to remove the prerequires for the research project in the game files?  I am not above making a local modification to get this to work, and I would have already done it except the mod files are complicated enough that I have no idea what I am doing  ;).   

24
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 30, 2022, 02:39:53 am »
Thanks Juku121.  I thought I had captured enough aliens since I had at least one of each (maybe not from each species, but I've got Navigators, Soldiers, Medics, Engineers, Leaders from a couple of the different races.)  I even captured one commander (a sectoid) by ganging up on him with five guys with stun batons in an Alien Base Raid.  However, I haven't seen any of the really elite units yet like Knights, Guards or Keepers.  I guess I just have to keep beating up aliens with stun batons until somebody talks... :D

I also have no idea what I need to do to unlock improved laboratory...I thought I got all the topics I needed to do it, but I've researched so many things at this point that I don't know.  RNG has also messed with me pretty hard on this campaign since some enemies never appeared that I needed to capture.  Didn't even see a zombie infector until March of 99' and I haven't even seen a shambler once the entire campaign and since I already did final solution I doubt I'll ever unlock hidden caves...

By the way...does the game automatically end if you attack Cydonia?  Even if you haven't finished all of the other faction quests?  I've wiped every cult except apocalypse, and I've destroyed the syndicate, cyberweb, and the monsters too.  I'm decently far along on the Hybrids (I captured a specialist so now I'm waiting for the control mission to fire),  and UAC, but I've barely dipped my toe in everything else.  I would like to experience everything the mod has to offer so it would suck if I finish the campaign before I wipe all the other factions out. 

25
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 29, 2022, 06:29:13 am »
Hey, does anyone know if there is a bug with the research prerequires?  I'm in November 1999 and...I have run out of research.  I have gotten as far as alien origins, and I have researched laser beams (laser weapons construction won't come up).  I am scratching my head over this since I know I still have tons of other things to research (Martian solution, UFO construction, etc.) but nothing comes up?  Is there a facility that you need to research these things?  The Wiki isn't too clear?

Any help appreciated? 

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