Cheers! Breaking with my bf really affected my sanity, but Im still alive
Most of the changes went to the Symta - the Lisp programming language dialect behind the game.
But I'm working on the game itself now, which required refactoring the entire codebase, due to the language changes.
I've completely settled with the background story, blending all the elements I had in mind, so that they will drive the gameplay nicely.
The demon invasion is still there but it gets proper development now.
Think about XCOM organization existing as a contractor for some time, before the actual alien invasion, but then gets redirected to fight it.
And the stuff XCOM does during that time affects how the alien invasion will proceed.
Obviously my game has mercenary organization, instead of XCOM, but otherwise it is the same.
Yeah I'm using the extra-planar demons instead of aliens, because fantasy and stuff, but Might & Magic had space demon aliens too in a fantasy setting.
Almost connected all the points to make the game completable from start to finish.
Even after that it will require a ton of polish. The ideas.txt list is like 100kb, while the todo.txt is 50kb.
And TODO has the stuff I really need in game for it to play right.
Currently working on the basic intro movie. I thought about adding a simple storyboard for now, but syncing it with music and voice acting will be huge pain. I can put it together as a standalone movie, but it will require some decoding library, which will need some syncing too. The final goal is to do that movie in my voxel editor for the moderately cheesy effect.