Implemented sailing. This map doesn't really have a need for ships. It is the same old test seed map. But I plan adding several thematic auto-generated maps to the game, each with successive difficulty and tech level increase, so new player wont get overwhelmed from the beginning. One of the levels will be an archipelago with small islands. Now the game framework is literally finished. All important cogs are in place, so the game is playable from start to finish.
Next step would be determining average game length in turns to balance the AI and goals properly. And fixing minor things. Like i.e. when there are not enough mercenaries to defend the plundered city, their place will be taken by citizens, which are very weak units. Sprites for different dungeon types. Something tells me this could be like the other 50% of work. But it is rather simpler work of filling in the missing details.
Oh, and I had to change my name on social media, because the previous Russian name produced some biased attitude towards me, with people expecting me to speak Russian. I've planned to do that for some time, but had the idea to first do that formally in id card. Unfortunately my current status in Ukraine doesn't allow me to change my legal name. Guess changing informal handle first is better than nothing. Anyway, the name Nash is after the American mathematician John Nash, not the anime character. Gold is unrelated to that anime character either. Guess now people will expect me to watch this anime