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The X-Com Files / Re: New megaproject, working name: FMP+
« on: January 08, 2016, 08:53:33 pm »
How 'bout....
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btw If you want special psi attacks you can try my mod that allow creating it.note taken, thanks.
Another thing is that you could create weapon that shoot explosive shells but don't create big explosions, good for recreating bolter explosive ammo.there is hit animation for that allready? just a small blast when bullet hits target ...or do you mean something else? :p
Does the Codex Astartes support this brother? (Beware the Games Workshop, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird...)..Uhh *cough* GWs Emperur dont support this ... bit afreid of this kinda, im allready thinking of changeing names and doing some sprite rework. BUT thou this should be free commercial for them ...inb4 everything is Galagtic Rangers and Bulters
Chainswords and flamethrowers plus as much armor as possible seems to be a quicker solution.Oh i wish i could make flamethrowers for this. Code says "nay" for this. (or it could be implented somewhat cheap/fugly way tho..)
Is there any special way you implemented bolters?nope, bolters work as laser pistols for now ... or are equally powerful. Need to do some research how these weapons would work (could need a little help around on this)
After testing this mod against some hapless Sectoids, I can say that a major overhaul is needed.True, ruleset has been thrown quickly together, so it is still in babyshoes. Still tho, i quite easily defeated mutons in one fight
As a test mod, everything seems to be working fine, besides the game crashing when using Krak grenades.it seemed to work well for me, can you be more specific on this? .. what version of ocx and is it windows or linux side? .. exact point when the crash happens. can you hear the explosion sound or does the explosion animation even start. ill try to figure this out somehow
IMHO, the armors should start at the Mk I Thunder pattern.man ,your killing me .... if i would make from mk 1 to 7 armors, it would prolly kill me mentally. Not that it would be hard to make in battlesprite (by changing the torsos) but also making all the new dolls for every armor. Then to have all diffrend rules for every armor to stand out somehow each other. its a good viewpoint tho and nice idea, but how it would be implented ingame, thats a bit hard.
I think that the game should start with Guardsmen with Autoguns as the X-COM agents before researching 'Gene-Seed'.Plausible! it would be nice to have first guardsmen and then researched towards to marines. Again, making guardsmen takes time and effort to make sprites all over again. prolly would be easy to start from combat armor sprites and editing it towards to guardsmen look-a-like. This mod is still in "scetching" state so yeah, it could be done.
Is it possible to use soldiers as manufacturing materials?it can be done, but if the soldiers would be manuafactured by engineers, they would all have the same stats (ega. like tanks are in XCOM with same stats) .. i dont know if its plausible to have random stats for manufactured products. This is a question more like ocx devs to answer , they'll know prolly much of this than me.
If you need any info about the Warhammer 40k universe or a beta tester for this mod, just PM me.For now i would need help at the rules on everything... like how much protection armor offers (currently its the same as powersuit in OCX) how powerful the weapons should be in OCX ,how much ammo they can carry, weights, etc etc. good Ufopedia.orgrmation text for each item (now they are just taken from wiki) ... stuffs like these i need help, i can fix things in graphical side myself .. i might need testers, ill pm if i need later on.
oh man, i totally forgot flechette was possible now, it can finally work exactly as intended!Yup it works quite fine for me, orginally i added 24 pellets flying out of it, but it crashed. then 20 -> crash, then 18 -> worked fine... soon after i added new shooting sound (shotgun like), well it crashed again ;P ... now its into 15 pellets and without new sound, so i guess openxcom handles atleast that amount of pellets
Dear Ryskeliini, First thanks for this amazing mod bundle. I found one tiny minor gliche with it. see below.I added your mod about mid january in a campaign. Maybe this little glitch wouldn't happen if starting a campaign with it ready installed.
Dear Ryskeliini,
I have found another problem. The game CTDs when one attempts to tranfer the medical drone from stores onto the Skyranger.