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Messages - Ryskeliini

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1
40k / Re: Sharing Is Caring (Contributions)
« on: May 18, 2019, 04:56:52 pm »
found my old scout inventory sprite from hd and decided to finish it, here you go! feel free to edit/use it  if ever needed.

2
40k / Re: Sharing Is Caring (Contributions)
« on: March 03, 2019, 07:24:10 pm »
Cyber-mastiff brings you a compilation of all art made so far in zip format, have fun, do as you please with them if ever needed :3

3
40k / Re: Sharing Is Caring (Contributions)
« on: March 02, 2019, 01:51:38 am »
yaay i was lazy!... but here, have a bit more menacing "endturn" screen than spays marine.

installation folder is X:\Users\*YOURNAME*\Documents\OpenXcom\mods\40k\Resources\Backgrounds

ill try to find the orginal artist who made this image, i only edited it suitable for xcom palette n such and some shadowing n lighting..and made some minor pixel corrections and so on..... dang theres like thousands of fan art of chaos.... i prolly have the link for the orginal artist in browser history somewhere..

editedit: away with you drunken message

4
40k / Re: Sharing Is Caring (Contributions)
« on: February 22, 2019, 11:55:47 pm »
reee-ally small update... i plan to release arbites later on next week, inculding:

2x dolls (male/female)
battlesprites
weapons (3-4)

Maybe section:
Additional sounds
Cyber-Mastiffs

Usually i have very limited time to make graphics (basically half day from whole week) .. but now im on 9 days vacation, so lets see if i can finish what i started mainly :3 (if i dont get distracted)

PS: i friggin hate makeing human anatomy in pixels :P

5
40k / Re: Sharing Is Caring (Contributions)
« on: February 16, 2019, 02:56:58 am »
not bad, but how do you make it as battlesprite? :D ... edit: maybe i could use sectoid as a base and draw to that... prolly would look hilarious when its holding a gun, whole upper torso filled with weapon sprite :3 ....

Any-hoo, small update again in doll spirtes. Maybe ill make a female version too and stop making those arbi..*cough*.. Also added the "motivational batong"

edit: 2 .... additional doll uprages and a guy "oh  my emperor i lost my library card and now im senteced to penal legiion oh gawd!" guy.

+ ratlings in progress too... maybe someday as a hired guys.

6
40k / Re: Sharing Is Caring (Contributions)
« on: February 09, 2019, 01:04:05 am »
So the fifth male doll... what it should be like ... lets take a vote maybe? basically rest of the 5 wemmins will be the opposite sprites of these dolls. (eg. mutant male will be a fugly mutant hag and so on) .... so ideas for for dolls are.

1. OH GOD IM GONNA DIE, PLS SAVE ME EMPEROR doll ... (basically a sprite doll in on its knees laying in ground, making "platoon" movie pose, hands raised to heavens and praising for forgiveness) (weakling type)
2.  Ork imposter ega Digganob doll ( https://www.youtube.com/watch?v=Y29aGTbg62A ) (weakling subhuman, painted in green)
3.  Psyker doll (pff)
4.  furry. (well... look at some of it in wiki).
5. Your choise?

oh gawd... more i look into this lore, it get complicated.. i mean by kamikaze units @ old rogue trader.

7
40k / Re: Sharing Is Caring (Contributions)
« on: February 01, 2019, 10:51:11 pm »
No points anymore D: ... its allready too obivious,well atleast it should be :P ... also.

"pick up that can" guy. still in conceptual state.

8
40k / Re: Sharing Is Caring (Contributions)
« on: January 27, 2019, 01:45:38 am »
Small contribution teaser.... +++ REPENT HERETIC, AND REDEEM YOURSELF FOR THE EMPEROR! +++

Edit 2: Away with tanned grandpa look. Added couple tools for use. slowly there...
Edit 3: More inventory dolls  +  melee stuff.. just a think tank, throwable spears and melee?... maybe not doable in oxc.

9
Offtopic / Xcom Enemy unknown theme music
« on: November 03, 2018, 12:40:32 am »
just noticed this ,and i had to share this... great channel btw he has too!

10
40k / Re: 40k future plans and Work in progress / Suggestions
« on: August 12, 2018, 05:01:37 am »
Slight nit'pic to ork dolls.. Overall great work! thats a lot of work you have done. ork anatomy resemble more of a ape like creature than human (ea muscular,longer hands, smaller head, thicc jaw, smaller legs). image is a poor 10 minute quick edit, sorry for that. but great work overalll, you must be busy wih everything else ..

11
Work In Progress / [SUGGESTIONG/QUESTION] Xcom Intro city mod
« on: February 05, 2016, 10:33:00 pm »
Since terror missions takes place at the cities, is it possible to have ACTUALLY have city like sprites/landscape. Everyone who has fought in new york seems like faraway downtown land. Questíon (since i dont know nothing about map making) how limited you are to have sprites in one sheet? or are they limitless,like you can have 100+ sprites in one sheet to build a city? just asking before i continue do anything, and notice afterwards that it was all just waste.

second question. is it possible to have "regional" cities to be diffrend counties... like china being chinese architecture, euro be europian archtecture etc etc...

iv just been thinking that theres loads and loads of weapons,ships,armor mods, balancing, new ufos,but no really anykind of "newish" terrain mods.. new aliens would be awesome too :>

sorry for confusing text, beer is overtaking me. Have a quick scetch image to distract you!


12
The X-Com Files / Re: New megaproject, working name: FMP+
« on: January 08, 2016, 08:53:33 pm »
How 'bout....

13
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 16, 2015, 09:09:44 pm »
Been away for long and Ho-ly!.. nice, i have to admit i had real issues what kind of ship i would make to transport troops, but that looks nice! ... i was orginally planning to go with Arvus Lighter eg. https://i403.photobucket.com/albums/pp115/Ash-2-photos/Imperial/Arvus%20Lighter/Arvus2240.jpg as its smaller and would be easier to make to xcom, but that Thunderhawk looks great. ill post it on to front thread and give credits.

Also nice to hear ramblings about license issues, i myself also have gone to the way, that this is free mod and for everyone to modify for their liking. i hopefully think that there wouldnt be any issues with anything as long as i dont make any profit of this, its just love for wh40k universe... inb4 i start changing names to Space Grunts and Bülterguns soon :D

As for progress, its quite stalled for now. i have very little time to work on this, currently working irl.. gotta get living and so on. Not saying that iv completely stopped, i do some stuff here and there when i have inspiration and free time. Propably will continue after christmas when my current job ceases (or continues who knows)

Prolly "major" thing is that heavy weapons will be now Shoulder mounted as in pre-heresy times. (1st Codex baby!) since i cant really fit heavy weapons "nicely" enough to the sprites (as you may seen using heavy bolter when shooting, half of the sprite disappears, and is quite messy) see below image for inventory screen. yay or nay to shoulder mounted? ...expect lascannons ,meltas, rockets to be this kind also...

Also, should weapons be classic red colored to stand more out of the marine?



14
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: August 01, 2015, 01:10:09 am »
Arthanor: im surely open for ideas for rules and your post sounded quite good. still for now im doing the art work first, then hitting for the rules afterwards. Not quite sure of PDF, even it sounds good. this wont be EXACTLY same as in wh40k universe ( i mean women arent allowed to use Space marine suits, since their body cant handle that, in wh40k universe... but in openxcom, well i cant change the rules basically ) im still prolly going for:
 tier 0 = flak armor
 tier 1 = (first one who get promoted to squaddie) = Squad leader with Flak armor
 tier 1 = (Second and later ones who get promoted into squaddie) = Carapace armor + Tier 1 weapons (slightly better?)
 tier 2 = (first one who get promoted to sergeant -> Squad leader scout armor)
 tier 2 = (second and later ones who gets promoted int serg -> Scout armor)
 ....
 ....
 and so on. Still in VERY conceptual state. This needs some roleplaying elements to follow tho (maybe including a PDF how to play this "roleplay").
 

new civ: Ultratier will be prolly be ultramarine captain class, with its own unique bolter and relics (for reference https://bhvr-ec-prod.s3.amazonaws.com/lw6ojctns2obe/source.png ). i really do want to make terminator class, as i thought first, BUT im allready pushing the sprite limits (pixel grid size?) with the space marine armor. Terminator should be made in 2x2 sized grid as the Xcom tank, to look beefy enough, and thats quite task to make ..  only saying, maybe maybe :3

 Solarius Scorch: other codexes could be made (eg. blood ravens, space wulfs) ... i was thinking of making DIY sprites of dolls and battlescape armor, where there is no unique patterns from other codexes, plain armor without fancy signs and such. Basically a gray armor and modders can recolor/draw themselfs with their own liked codex.

...and now something completely diffrend. Sorry for lack of updates, damn GOG release of Chaos gate and specially the final liberation have consumed me utterly to replay those classics :D ...and that made me thing of what would it look like to have EpicWh40k in openxcom... (note rhino is photosopped in, marines are actually working)
edit: just dreaming https://img.labirint.ru/images/comments_pic/0905/02lab7s9u1232965731.jpg

15
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: July 23, 2015, 01:10:24 am »
Sum wurk boss
edit: in space marine suits there will be also devastor armor along Squad leader armor... like it matters ;P

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