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Messages - urz9999

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16
Just a little question: it is possible to create a "rank requirement" for unlocking a new research topic? Said for example I need oni rank 3 to unlock a research topic?

17
Thanks for the plugin I'm using right now for my extra race mod! Love it!

18
first beta version released.

19
Open Feedback / Re: Create a new Race for Xcom soldiers
« on: July 26, 2023, 04:05:31 pm »
I've also found this link that contains a useful PSD template:

https://www.ufopaedia.org/index.php/Modding_sprites_(OpenXcom)

20
Open Feedback / Re: Create a new Race for Xcom soldiers
« on: July 26, 2023, 01:24:49 pm »
No, it's perfect I just needed to access that tool somehow, thank you very much!

21
Open Feedback / Re: Create a new Race for Xcom soldiers
« on: July 26, 2023, 10:31:41 am »
Great! Thanks for the tip Solarius (the one and only  ;D)! Do you also know if Falko's tools are available somewhere else, or if there is another tool that can merge/unmerge a unit spritesheet for easy editing? Surely with some trial and error i could use a regular extraSprite as a reference but I suppose I can do a better work with a full body reference on the sprite.

22
Open Feedback / Re: Create a new Race for Xcom soldiers
« on: July 25, 2023, 09:03:40 pm »
Thanks for the reply! Yes I've found this mod https://mod.io/g/openxcom/m/mwep-mod-integration-for-x-com-files that has all the files well organized so I've undestood what to do and also found a very good plugin or VSCode that shows information related to all the keys. I've downloaded Aseprite and I've also Photoshop. Last thing that I'd lie to manage is a way to generate more eay template to draw on. Falko's tool to generate compact version of sprites seem offline. If I manage to find also something to cover that I can start working on it in the Weekend!

23
UPDATE:
I've managed to create a preliminary, but still playable race called Space Oni.
The idea is to have them as part of the Piratez lore.
They are n ancient race that once fought war against Nekomimi, but ultimately became allies against star gods.

The race is inspired by old '80 Lum series which somehow I find quite fitting in the uber gals crew.

--------------------------------------------------------------

Ver. 1.1
- Added some research to obtain Space Onis, in particular you must have researched Nekomimis Recruit first
- Added first topics of Oni warfare Technologies, this will allow to research a full set of new energy weapons based Getter energy
- Added Getter Pistol and pistol Clip (edited from a gif by FXStudio)

--------------------------------------------------------------

Ver. 1.0
1 race
1 basic bikini armor (the same as the series)
1 bootypedia entry
1 color variation at the moment (would love some suggestion on how to implement color variations)

Planning to add more bootypedia entries to make them appear after finding and researching Nekomimis (and if possible,if it is, please tell me, after reaching a certain rank with 1 nekomimi)
I've got also some ideas for some race-related equipments  based on getter energy, which at the moment of encountering is still underdeveloped.

Some screenshots and the zip file if someone would like to test it and maybe (it would be great =) ) contribute to add things!



Ah, and they can fly :P






Hi everyone, second time posting here. First of all, thanks everyone for every effort on openxcom which is greate, as I'm a long xcom fan. It's almost 2 years that i'm playing X-Piratez and I'd like to try my hands on adding a new playable race for the user.

I can both program and draw so the only thing that I'm finding difficult is to find which ruleset files I would have to modify in order to add and play it.

If some one could kindly point me in the right direction or give me a link to another race mod to help me isolate the correct files, it would be great!

Thanks in advance!  :)

24
XPiratez / Re: XPirateZ Mission/Soldier/Base trainer for Windows
« on: August 31, 2022, 12:25:10 am »
 ;)

25
XPiratez / Re: XPirateZ Mission/Soldier/Base trainer for Windows
« on: August 30, 2022, 12:16:30 am »
Hi! Thanks, so do you have problem starting it? Maybe you need .net 4 redistributable, otherwise just start your game as normal, save (either a quick save or a normal save), launch the trainer, select "load save" and locate your .sav file (usually in your installation folder then /user/piratez). After that wait a few seconds to let it loads data then you can use it, change stats, heal party, stun enemies and so on. Every action saves the updates to the savefile. so you need to reload the save file in the game to see the changes. Usually I prefer quick saves with F5 and reload with F9 which is, in my opinion faster. After you've saved once in the trainer, you can also use load last save to reload the current savefile, or directly use quick win which will make you win the current mission directly (just reload with F9)

26
XPiratez / XPirateZ Mission/Soldier/Base trainer for Windows
« on: August 14, 2022, 09:20:34 pm »
Hi guys! First time posting here, and I must first and foremost give a big thanks to Dioxine for this awesome mod, which for me now is like a fully fledged game! And also a big thanks to all people working on the OpenXCom platform giving old fans of the series a chance to replay this awesome game.

I'm here also to give something back to the community, if anyone is interest. It's a simple trainer I've developed to speed up the game progress when dealing with game replays and maybe some boring missions (if any). It allows to quick win the missions, as well as giving soldiers temporary 9999TU and 9999EN to easy win a map and still enjoying killing tons of enemies. It can also modify money and base development by allowing changing base elements by swapping them and zeroing construction time.

It's a C# trainer so .net sdk or .net redistributables for win64 are required.

In this post there is the compiled version but you can also find the source code on my github page here:

github.com/urz9999/xpiratez-genie

NOTE: current version is compatible with N1 update, and tested with soldiers with standard latin characters names, if there are problems with non latin names please let me know as it's probably an easy fix.

Enjoy and thanks again to everyone for X Pirate Z

UPDATE TO N5 Version
- added RUBBLE in bases
- added base inventory modifier to change items quantities

UPDATE TO 2.0.1 Version
- added Research Tab with instant research completion
- added Production Tab with instant production completion
- added Craft Tab for vehicles management (HP, Ammo, Fuel, Shield recharge)
- added Translations from Id to In-Game name for easy search for items and research projects
- new UI

UPDATE TO 2.02
- Fixed bug preventing to access new bases' soldiers and item tabs
- Fixed bug preventing to see the item list when a translation is missing

DL: https://github.com/urz9999/xpiratez-genie/releases/tag/v2.02

IMPORTANT: to use this new Genie update the .NET redistributables to the latest version: https://dotnet.microsoft.com/en-us/download/dotnet/8.0!

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