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Messages - dresser

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OXCE v7.9.6 for iOS 8+
https://github.com/dresserr/openxcom-ios/releases/tag/v7.9.6

it turned out that when building the previous release - v7.9, I had the IOS deployment target set to IOS 14.2+ in XCode, in this release (v7.9.6) I fixed it on IOS 8+

3
Could it be please possible to release the 7.7 version? Thank you.

published in my repository OXCE_v7.7
https://github.com/dresserr/openxcom-ios/releases/tag/v7.7

4
You can make a release only on your github page, not on Daedalia's or mine.
I did just that yesterday  https://github.com/dresserr/openxcom-ios/releases, I just had some doubts about the version designation, to avoid confusion and the possible mismatch between the content of the release and the source code.
       let me also take advantage of the opportunity to repeat my question, which has not yet been answered - is that the game running in the Xcode emulator does not recognize my physical and on-screen keyboard, so it is not possible to write the name of the base when creating it and test the game further, there is there a way to fix it? I always have to download it to my phone, but my free developer certificate has critical limitations.

5
The new version is up! 7.6 for iOS. Please follow the link to the GitHub page.

latest version with this fix. https://openxcom.org/forum/index.php/topic,10695.msg148126.html#msg148126, I don't know how to label version 7.6 with fix so I just call it 7.6.1 also I don't know if the source code is the same as my release. Just add the game files to the TFTD and UFO folders inside
https://github.com/dresserr/openxcom-ios/releases
if there are any comments on the version, I will edit the release.

6
I edited the code in the file NextTurnState.cpp according to the link you provided, the game didn't close when my phone was connected to Xcode, it just hung in the same place where the OK button was. After restarting, without connecting the phone to Xcode, crashes and freezes disappeared - the game continues to work as good. Unfortunately, when I first started, I didn't think to include error logging in the log. 
   There is one more nuance - it lies in the fact that the game running in the Xcode emulator does not perceive my physical and on-screen keyboard, so it is impossible to write the name of the base when creating it and test the game further, is there any way to fix this? I always have to download it to my phone, but my free developer certificate has critical limitations.

7
Thanks !!! I hope everything works out for you

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OXCE Builds & Ports / [FIXED] OXCE v7.6 for IOS crash
« on: August 01, 2022, 12:20:40 pm »
> Key Preview .Crash occurs immediately after pressing the OK button shown in the picture. The log file is attached.

9
Thanks, I updated my old Mac using macOS Mojave Patcher. With the new Xcode, it turned out to compile the game and download it to the device. Failed to just get the ipa file for the jailbreak device. Thank you very much for the link to the release, I will follow the updates. Indeed, when loading modifications, I get the error you are talking about, I will wait for the publication of your method to fix it.

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OXCE Builds & Ports / Re: OXCE v6.4 for iOS (iPhone/iPad)
« on: April 14, 2020, 10:49:23 pm »
If you can't upgrade XCode, you might want to try OpenXcomExtended v5.6.2 from August 2019... that was the last version still compatible with c++11.

This commit: https://github.com/MeridianOXC/openxcom-ios/commit/829c28b2a13adfefbf1527587bfbcbbe4f0b4815
.I cannot update Xcode, my mac does not support new operating systems. With OpenXcomExtended v5.6.2 from August 2019,  previous errors occur. Sorry for my bad English, because my native language is Russian. Anyway, thank you for trying to help.

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OXCE Builds & Ports / Re: OXCE v6.4 for iOS (iPhone/iPad)
« on: April 14, 2020, 10:32:51 pm »
Just installed this on my iPad and it's working great! Question ... anybody know the touch gesture to get my soldier to face a certain way?
or swipe to the side where the soldier should look , check these settings. 
Tap and hold... at the spot the soldier should be looking at.

And thanks for the confirmation that it is actually working... I'm maintaining this branch practically blindly :)
.Tap and hold also works.

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OXCE Builds & Ports / Re: OXCE v6.4 for iOS (iPhone/iPad)
« on: April 03, 2020, 08:43:34 pm »
What version of XCode do you have?

OpenXcomExtended requires C++17 support, maybe you just need to update...

You are right, my Xcode v 9.2 and does not support C ++17. ((((

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OXCE Builds & Ports / Re: OXCE v6.4 for iOS (iPhone/iPad)
« on: April 02, 2020, 10:38:16 pm »
OpenXcom works pretty well in the emulator and on my device
OpenXcomExtended -  build filed errors. Help, what am I doing wrong?

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