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Messages - Isilya

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40k / Re: [ADDON] ROSIGMA
« on: September 07, 2023, 05:38:02 pm »
I'm beginning to think that that GSC Cult base was deliberately disabled by the 40k team because it is rouggghhh, at least with the Space Hulk you get a nice little warning about what you have to destroy

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40k / Re: [ADDON] ROSIGMA
« on: July 13, 2023, 02:04:41 pm »
Could someone explain to me the reasoning behind Alpha Legionnaires having a whole extra health bar and different weapon set that needs to be killed? Are they in disguise or are they shapeshifting, because having to kill a multimelta space marine only for him to turn into an alpha legionnaire is pretty rough, especially as guard

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40k / Re: [ADDON] ROSIGMA
« on: August 10, 2022, 05:52:14 pm »
Okay well it's november and most missions are terminators so I may have let my fear of clearing bases get the better of me.

I can't help feeling I wasted a lot of time researching corpses when all they give is lore, and should have ramped up faster. I may need to start a third attempt and make sure to tech up fast!

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40k / Re: [ADDON] ROSIGMA
« on: August 10, 2022, 01:31:03 pm »
Is it expected to upgrade everyone to Carapace and special weapons (melta, plasma) etc for endgame as guard?

I've been using quality hotshot lasguns but a squad of night lords with plasma guns just obliterated an outpost and the massed lasgun fire really didn't cut it

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40k / Re: [ADDON] ROSIGMA
« on: August 10, 2022, 08:24:53 am »
Really enjoying playing as the Guard, until half a dozen necron bases woke up.

Any tips on how to clear them out? The narrow tunnel map makes it basically impossible to use weight of fire, and what with necron reactions and morale I can never push through before it starts spawning reinforcements. Seriously considering giving a squad of rookies melta grenades and doing the old xcom suicide bomb strat

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