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The X-Com Files / Re: How do I make a subMod?
« on: April 15, 2020, 01:13:52 am »Code: [Select]- name: STR_GIANT_SPIDER
cost: 0
points: 50
needItem: true
unlocks:
- STR_STRANGE_CREATURE
- STR_RANDOM_ANIMAL_RESEARCHED
- name: STR_RANDOM_ANIMAL_RESEARCHED
cost: 0
points: 500
I think that should work...
Even if it is defined on the XCF files?