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Messages - vadracas

Pages: 1 ... 17 18 [19]
271
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 29, 2020, 07:06:43 pm »
Oh, it is a long and painful story about smokes... In short, enemies can provide a squadsight to their mates, so the others can shoot at your out from their visible area. Despite of the official information, I think smokes are useless in 99% of situations and causes only inconveniences for your soldiers, not enemies'.

Yeah...

I literally never use them.

272
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 29, 2020, 04:35:00 pm »
Other than the workshop project(and with Dioxine's permission of course), the Xpiratez sawed-off shotgun seems like it would fit right in.

273
It was the three small UFO-shaped circles, don't think its name was in the UFOpedia. Attaching latest save-

274
The X-Com Files / Re: First mission: panic?
« on: March 29, 2020, 12:14:14 am »
Do you mean the different crafts?

That'll be in crafts_XCOMFILES.rul

After you open the mod, go to the ruleset folder and scroll until you see that ruleset.

I haven't actually looked in it, but I assume that that should have all non-vanilla x-com crafts in this mod.

275
The X-Com Files / Re: First mission: panic?
« on: March 28, 2020, 10:10:58 pm »
Unless Solarius is nice enough to package it up for you, or if he took another mod and incorporated it, which is a portion of the content but definitely not all of it, your best option is to look through the rulesets and steal what you can. ;)

Luckily, the rulesets are very well organized and the strings are coherent so a simple find tool in many text editors can work wonders. I think MIB is already a mod for the vanilla game that you could find, but searching the rulesets for MIB, brings up most of it.

276
Found a bug, I have no saved from the month in which it occurred, here is the log:

[28-03-2020_15-14-54]   [WARN]   No free channels available
[28-03-2020_15-14-54]   [FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 4294967295) >= this->size() (which is 7)
[28-03-2020_15-15-02]   [FATAL]   0x5f0440 _ZN8OpenXcom13CrossPlatform10stackTraceEPv
[28-03-2020_15-15-02]   [FATAL]   0x5f14c0 _ZN8OpenXcom13CrossPlatform9crashDumpEPvRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE
[28-03-2020_15-15-02]   [FATAL]   0x41c350 _Z15exceptionLoggerv
[28-03-2020_15-15-02]   [FATAL]   0xc558f0 _ZN10__cxxabiv111__terminateEPFvvE
[28-03-2020_15-15-02]   [FATAL]   0x91cf60 _ZN8OpenXcom12AlienMission5startERNS_4GameERKNS_5GlobeEj
[28-03-2020_15-15-02]   [FATAL]   0x70c4a0 _ZN8OpenXcom13DogfightState6updateEv
[28-03-2020_15-15-02]   [FATAL]   Unfortunately, no stack trace information is available
[28-03-2020_15-15-29]   [FATAL]   OpenXcom has crashed: vector::_M_range_check: __n (which is 4294967295) >= this->size() (which is 7)
Log file: Z:/Users/asaberry/Desktop/Openxcom/xfiles/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description of how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

This crash occurred while intercepting what appeared to be a perfectly normal small alien tripod with my r-class airship.

277
AI doesn't know ours.
And yes, it's basically a cheat.
Perhaps make this an option for debug mode only? Or an advanced option that can be enabled/disabled in the options menu.

278
I would love to see this feature implemented, it does feel a little like cheating, however. How would we know the enemy's chance to dodge? I know the AI knows ours, but still.

279
The X-Com Files / Re: concealable is not concealable
« on: March 28, 2020, 03:14:32 pm »
But think like Lewis and Ben, if they weren't told that that was there, they wouldn't even know it was there.

It's a pretty big button...

280
The X-Com Files / Re: concealable is not concealable
« on: March 27, 2020, 01:05:51 pm »
On the Osiron beach missions there are generally surfboards scattered all over, I don't think you loot them and it's intended for them to not be available anywhere else. I think they are just supposed to be thematic, cause it's a beach mission.

281
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: March 26, 2020, 12:56:22 pm »
Much thanks :)

282
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: March 26, 2020, 01:01:37 am »
Quick question for my personal gameplay as I understand that Dioxine does not like having this option enabled, where is the ruleset file that forces options to be on/off, I would like to turn the UFO landing alert option to true but can't find it.

283
The X-Com Files / Re: How Bio-enhancement work?
« on: March 25, 2020, 02:22:48 pm »
Haven't actually made it to this point in the game but I assume that bio-enhancement is a soldier transformation which can be found in the agents tab of your hideout, then click the button in the bottom left and you should find bio-enhancement as an option, click on that and select a soldier from the list. If there aren't any soldiers on the list then none are qualified to undergo the transformation. If bio-enhancement doesn't pop up as an option then you don't have the necessary facility for it.

284
XPiratez / Re: Bugs & Crash Reports
« on: March 22, 2020, 07:26:21 pm »
Meridian I apologize, this was my bad :(. The update to OXCE was not causing it, apparently a small starting time unit modification mod I had installed was conflicting with starting a new game in xpiratez as of the latest OXCE. It was totally random, but whatever, I have deactivated that mod and it works fine.

285
XPiratez / Re: Bugs & Crash Reports
« on: March 19, 2020, 03:54:02 pm »
The new versions of OXCE appear to be incompatible with K3, I can load save files just fine, but I just went to start a new game and openxcom crashed with a segmentation fault.
The precise error message was:
[19-03-2020_09-52-49]   [FATAL]   A fatal error has occurred: Segmentation fault.
[19-03-2020_09-52-58]   [FATAL]   0x5f0440 _ZN8OpenXcom13CrossPlatform10stackTraceEPv
[19-03-2020_09-52-58]   [FATAL]   0x5f14c0 _ZN8OpenXcom13CrossPlatform9crashDumpEPvRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE
[19-03-2020_09-52-58]   [FATAL]   0x41c260 _Z12signalLoggeri
[19-03-2020_09-52-58]   [FATAL]   0x7b478cd0 __wine_exception_handler
[19-03-2020_09-52-58]   [FATAL]   0x7bc72300 call_exception_handler
[19-03-2020_09-52-58]   [FATAL]   0x7bc722e0 EXC_CallHandler
[19-03-2020_09-52-58]   [FATAL]   0x7bc74030 NtRaiseException
[19-03-2020_09-52-58]   [FATAL]   0x7bc750c0 raise_segv_exception
[19-03-2020_09-52-58]   [FATAL]   ??
[19-03-2020_09-52-58]   [FATAL]   0x7a5270 _ZN8OpenXcom12NewGameState10btnOkClickEPNS_6ActionE
[19-03-2020_09-52-58]   [FATAL]   0x6127a0 _ZN8OpenXcom18InteractiveSurface10mouseClickEPNS_6ActionEPNS_5StateE
[19-03-2020_09-52-58]   [FATAL]   0xe9c180 _Znwj
[19-03-2020_09-52-58]   [FATAL]   0xf8f560 RGBtoYUV
[19-03-2020_09-52-58]   [FATAL]   Unfortunately, no stack trace information is available
[19-03-2020_09-53-02]   [FATAL]   OpenXcom has crashed: Segmentation fault.

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