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Messages - vadracas

Pages: 1 [2] 3 4 ... 19
16
Offtopic / Re: What about humans invading aliens?
« on: May 30, 2020, 11:36:50 pm »
Nice necro, not unhappy, just noticing.

17
The X-Com Files / Re: Vehicles and fighters
« on: May 30, 2020, 07:04:11 pm »
A fighter can't land if it doesn't have pilots and can if it does.


Anyways, why does it matter if someone wants to solo a mission from a fighter?

18
The X-Com Files / Re: Troop Deployment: Unfair?
« on: May 30, 2020, 07:02:35 pm »
But that's not the issue. I am pretty sure OP, whose side I kinda-sorta take, isn't having issue with some battles being unwinnable, but with being surrounded at the very beinning. When the vehicle just stops and the agents unboard, they do so right under the scopes of the enemies and before player manages to make them take even one step, they can fire off.

Unwinnable battles are alright, there's evacuation button just for that. But it's more fun and the design's better when the player evacuates because the battle was hard and tactical errors were made, rather than skipping out of the whole mission at the very beginning of first turn because the driver parked in kissing distance of armed enemies - a situation which is understandable on superhuman level of difficulty, but happens semi-commonly on most others as well.


Explain it like this-"when you are fighting cults, sometimes they ambush you and you ned to get out."
Good, problem solved.

19
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2020, 07:01:18 pm »
Understood. Is there some way to make the mod differentiate and use different combinations of keys to lead to different screens or would that require code changes in OXCE itself?


It's still consistent-normal middle click prioritizes one, then the other, ctrl-middle-click reverses the order. UFOpedia won't show up if it doesn't have a UFOpedia page and tech tree won't show up if it doesn't have an associated research.

20
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 30, 2020, 03:35:18 am »
omfg, yes, you are giving input, but the input is pointless without putting any effort into it. Yours is a voice among hundreds, in a mod that's been developed for something like 5 years.

21
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 29, 2020, 06:47:53 pm »
Yes, but you are the only one that wants it, so no one else will do the work.

22
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 29, 2020, 03:17:36 pm »
If you're going to suggest something, then please also suggest the reason why it should be in this mod.

To give you an example - why would Dioxine include the DN3D chaingun if we already have the (Doom) chaingun, AMG, LMG, Spitfire and many other autofire weapons. What role would it fit which is not already covered by existing weapons? What makes it different (other than looks)? etc.


Some small assets or lore takes effort, so do the work yourself if you want something trivial added.

23
wait wtf, of course there's no hotkey to select all items on those screens, that doesn't even make sense.


Sorry.

24
I checked by doing it then promptly forgot which key it was.

25
Select all is a feature, just checked. Try ctrl-A or shift-A or alt-A one of those i correct.

26
You might want to swap over to OXC and learn save editing here, as in OXC the save files are just yaml text files.

27
I believe it's A, and though it's fine that you post your saves here, it would be great if you refrained from posting images other than bug report style screenshots as this thread would literally be half as big without them.

28
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 28, 2020, 01:11:08 pm »
Obviously they uninstalled the wall, the tank entered and then they reinstalled the wall.

29
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: May 27, 2020, 12:18:46 pm »
Right,
In 6.5 it is also configurable.

In my head pick up weapons more actively is always on so I forgot  lol ???

30
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: May 27, 2020, 05:32:52 am »
One of my terror mission civs just picked up an LMG. I didn't know they could do that.



As of 6.5 they can, as of 6.5.1 it's configurable

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