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Released Mods / Re: [SOURCEMOD] Brutal-OXCE 7.8.0
« on: November 20, 2023, 08:59:53 pm »The main problem is not that the bonus damage is large and solving this with some kind of limiting crutches is simply stupid.
The problem is the spread of damage itself. 0-200 is too inadequate a spread, at which it is possible to penetrate medium armor with a simple pistol.
I tried playing XCF with 0-200 and with 50-150 and I can say that in the second case the armor actually feels like armor, and not cardboard, which helps exactly until the first big damage roll. Take a pistol with 25 damage, the maximum throw will give 50 damage and when you shoot at a armor vest, which has 28 armor in the forehead and 30% absorption, we will get 35 damage, which will wound for 7 hp. I won’t even mention getting hit in the side.
Could you consider a case of a pistol with the same spread, but lower armor penetration set by increasing armoreEffectiveness? Pistols could cause pretty powerful damage to unarmored targets in general, and are much less efficient against armored targets. This applies especially to higher grades of armor.
My question is would you rather edit the individual parameters and tweak the armors in the mods, or solve the issue with an extra parameter? Why?