Interesting. But changing only damage is not quite what I was after. Accuracy, armor penetration, basically all the weapon/ammo variables if possible. Are there hooks for things other than (final?) damage?
If the scripting in OXCE was implemented in a well-known and well-documented language with a documented API, I think this question would be relatively easy to answer. What is needed is access to the state of the shot (which is just a result of item configuration), upon which any adjustments to the final damage value could have been made. Alas, that is not quite the case, and I am very challenged to attempt answering this question.
@Meridian, what state could be accessed in the script for the purposes of shot power adjustment?
Honestly, not sure I like it all that much. Hmm, maybe split it into 'sniper rifles' that only do aimed shots, 'rifles' that do precise snaps, and 'assault rifles' that are less accurate but have autofire and quicker snaps for short-range engagements.
Eh, I kinda miss JA2 v.1.13's 'raise gun' mechanic.
I actually did something like that in my submod for XCF. I'm currently trying to solve the problem with having a unified set of batteries for these weapons. I would appreciate some assistance from experienced modders on that.