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OXCE Support / Re: Modding collections (lists, maps).
« on: March 28, 2023, 11:40:41 pm »The point of this discussion is editing existing configuration structures.
I think, the Ruleset Reference doesn't mention the interpretations of all desired properties.
Now, when considering undefined behaviour, what this means in practice, is that there exists a default value for many of the parameters that need to be considered (and they're there in the first place to be considered somewhere), if only that value lies in the code.
A practical solution for the current situation would be to describe what explicit defaults would work for at least a relevant (determined by modding experience) subset of parameters.
I could eventually list all parameters that need further documentation of this nature.
For the time being, I would like to inquire how to make costBuy into a no-op. The one unclear point to me is what would be the behaviour if costBuy = 0 and requiresBuy is populated? I assume, whence the requiresBuy is not populated and costBuy = 0, the behaviour would be that the item is un-purchaseable, and must be acquired as either a trophy or by means of being manufactured.
Should a separate thread in modding subform (which would you suggest?) be started?