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Messages - g5-freemen

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16
Suggestions / Med Lab
« on: April 14, 2016, 08:46:32 pm »
Maybe it possible to make something like Med Lab or Hospital to help wounded soldiers to recover faster ?
It can be researched after Alien Surgery or Alien Entertainment for example.

17
Released Mods / Re: [HWP/Resource] Alloy Ground Tanks v1.4
« on: April 14, 2016, 03:32:57 pm »
Add russian translation, think everything must be OK

18
Released Mods / Re: [CRAFT] Improved Interceptor
« on: April 13, 2016, 06:16:38 pm »
Add russian translation.

But RETALIATOR in russian is the same word as AVENGER. So i called it ... somethink like INTERCEPTOR-M (M means modified, and ofter russian tanks,
air defense systems and other military systems use this letterhttps:// like  АК-74М, Су-30МКИ and etc.) . Another possible variant is "chastener", "executioner", "ultor".

19
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: April 13, 2016, 05:23:59 pm »
OpenXcom Extended also not compatible with Soldier Diaries 1.0 mod as i understand? :(

20
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: April 13, 2016, 05:19:01 pm »
Maybe i can help with russian translation?

21
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: April 13, 2016, 11:16:27 am »
The executable is simply not compatible with the data files from the latest nightly... because it is not based on the latest nightly, but on an older version (couple of months old).
You need different data files.
For me there is only one problem - font.dat

22
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: April 12, 2016, 06:11:14 pm »
I play OpenXCom a long time, everythin OK (latest nightly)
I drop OpenXcomExPlus29.exe to the game folder and try to run and get error. What i do wrong?

[12-04-2016 18:08:49]   [INFO]   Data folder is:
[12-04-2016 18:08:49]   [INFO]   Data search is:
[12-04-2016 18:08:49]   [INFO]   - C:\Users\user\Documents\OpenXcom\
[12-04-2016 18:08:49]   [INFO]   - F:\games\openxcom
[12-04-2016 18:08:49]   [INFO]   - F:\games\openxcom
[12-04-2016 18:08:49]   [INFO]   User folder is: C:\Users\user\Documents\OpenXcom\
[12-04-2016 18:08:49]   [INFO]   Config folder is: C:\Users\user\Documents\OpenXcom\
[12-04-2016 18:08:49]   [INFO]   Options loaded successfully.
[12-04-2016 18:08:49]   [INFO]   Scanning standard mods in 'standard'...
[12-04-2016 18:08:49]   [INFO]   Scanning user mods in 'C:\Users\user\Documents\OpenXcom\mods'...
[12-04-2016 18:08:49]   [INFO]   Mapping resource files...
[12-04-2016 18:08:50]   [INFO]   Resources files mapped successfully.
[12-04-2016 18:08:50]   [INFO]   SDL initialized successfully.
[12-04-2016 18:08:50]   [INFO]   SDL_mixer initialized successfully.
[12-04-2016 18:08:50]   [INFO]   Attempting to set display to 640x400x8...
[12-04-2016 18:08:50]   [INFO]   Display set to 640x400x8.
[12-04-2016 18:08:50]   [INFO]   Loading data...
[12-04-2016 18:08:50]   [INFO]   Loading font... Font.dat
[12-04-2016 18:08:50]   [ERROR]   bad conversion

--- posts merged by your friendly neighbourhood moderator-nya~! ---

Replace original OpenXCom font.dat by font.dat from data29.zip, game runs (OpenXcom Extended).
OpenXcom crashed.

23
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: April 11, 2016, 01:51:36 pm »
maybe i download old version, but there is a bug in Commendations.rul

    section: STR_HEAVY_5WEAPONS_PLATFORMS
__>>
    section: STR_HEAVY_WEAPONS_PLATFORMS



And why some medals translated to russian, but only 10-20% ?

24
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: April 11, 2016, 11:41:51 am »
There is no download with all data files available at the moment, only EXE file.
I will prepare a full download later today.
How about all data files with EXE ? And does it so difficult to place it (EXE + data files) together?

25
OpenXcom Extended / Re: Soldier's nationality
« on: April 11, 2016, 11:25:33 am »
Meridian
Maybe you can also add flag to the inventory screen before soldier's name?

and maybe better to add some border around flag, because sometimes it looks not good - flag color is the same as name string color

26
Open Feedback / Re: Why so Hard?
« on: April 10, 2016, 10:35:09 pm »
On Superhuman they have Armor 38.
Also who cares about 6 vanilla Cyberdiscs. Piece of cake.
If you want it really hard, play Hardmode Expansion in Superhuman.
That would make that up to 15 Cyberdiscs, if you are extremly unlucky :P
Or let Sectoids be joined by some Sectopods and some Mutons, to complete your Terrormissions fuckup :)
Cheat Engine - is the best friend in that situation. And Nobody, Never and Ever will fuckup you :)

27
Troubleshooting / Re: Cursor isn't following
« on: April 10, 2016, 10:32:55 pm »
try to delete options.cfg on drive C in Documents\OpenXCom

28
https://youtu.be/GUCKLA3tnJ4?t=2031
Display filter looks not very good, not as in original game :)

29
Troubleshooting / Re: Error updating Nightlies (Solve)
« on: April 09, 2016, 10:18:21 pm »
Try to update videodriver (Nvidia forceware) & maybe not bad idea to update all drivers (i usually use simple program - DriverPack Online, it download latest drivers from internet), especially audio driver.
Also i can pack to archive my working OpenXCom, send it to you and you can try to run it. If it will not work - problems with your software or OS.


30
Try your modified save :)
I make alien containment on your base, so everything OK :)

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