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Messages - g5-freemen

Pages: [1] 2 3 ... 5
1
Suggestions / Re: Alien Base information
« on: May 01, 2016, 11:36:21 pm »
Now in latest OXC nightly you can do this.
OK, everything can be renamed - this is good, but how about Alien Base race information?
For example if alien base in radar zone of Hyperwave Decoder you can see which aliens on that base...

2
Suggestions / Alien Base information
« on: April 27, 2016, 09:32:32 am »
How about some information about alien base, just alien race for example.

3
Open Feedback / Re: Subscript Error
« on: April 24, 2016, 10:21:36 pm »
I don't understand anything at all, but maybe it because of i'm from Belarus?

4
Open Feedback / Re: Subscript Error
« on: April 20, 2016, 11:52:44 am »
With that logic, "big fan of Freddie Mecury" who is not a gay - is not big fan of Freddie Mercury.
In my mind if you like such an old game with old graphic you have play it before and if you remember it was made in the december of 1993, when almost everybody know something about console, *.exe and some other things.

But ! For the users with hands from .... logic --->>> OpenXCom 2016-04-17 SETUP !!! Download here ->>> https://yadi.sk/d/gsbe4yS9r9C59
(Please don't ask how to download and install the game)

5
Open Feedback / Re: Subscript Error
« on: April 20, 2016, 11:03:20 am »
@g5-freemen: 1.0 Milestone is the latest official version we have. Many players are not computer geeks and are not able to install a nightly snapshot... no matter how easy it may seem to us! Also, even though 1.0 is two years old, it is stable and perfectly playable, I never had any problems with it.
"big  fan of xcom" who can't extract achive with nightly build and add original UFO content to the UFO folder - is not big fan of xcom.

6
Open Feedback / Re: Subscript Error
« on: April 20, 2016, 09:25:11 am »
Maybe i don't understand anything, but which version of OpenXCom you are using? It's 1.0 Milestone version? Use the latest nightly build and everything will be OK.
I successfully complete mission from your savegame Test.sav.sav, look at your 2 bases, saw 2 billion dollars at balance :) Everything goes fine, nothing crashes.

This is a latest nightly build for this moment
https://openxcom.org/git_builds/openxcom_git_master_2016_04_17_2012.zip

also you can check for latest build by yourself here
https://openxcom.org/git-builds/

I don't see any reason at all to use Milestone 1.0 version, because tons of bugs were fixed since June 13, 2014 in nightly builds. It's almost 2 years old, Carl !

7
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: April 19, 2016, 03:15:03 pm »
  - id: STR_MEDAL_ORDER_OF_RESTRAINT_NAME
    type_id: 7
    section: STR_HEAVY_WEAPONS_PLATFORMS


maybe somebody see something wrong? :)
russian translation going slowly...

8
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: April 19, 2016, 10:30:09 am »
Little remake. Now plasma sword and plasma blade can be researched by scientists and aliens don't use it.
Plasma sword and plasma blade only for crazy humans :)

9
Troubleshooting / Re: Inventory stats bug
« on: April 16, 2016, 10:12:08 pm »

10
russian translation for taser pistol

11
Released Mods / Re: [CRAFT] Improved Skyranger
« on: April 15, 2016, 10:28:03 am »
Because they're not yours, they are being leased from someone.
Hmm... sorry, but now it's mine :)

12
Released Mods / [CRAFT] Improved Skyranger
« on: April 15, 2016, 10:18:41 am »
I make a little mod like "improved Interceptor - Retaliator". Thanx Shadow for mod example.
It allows to build modified Skyranger (Skyranger-M) after researching Alien Alloys and UFO Navigation.
Skyranger-M in compare with original Skyranger have better: speed, acceleration, more fuel and more armor.
If somebody can repaint Skyranger (to see the diffirence between original Skyranger and Alloy Skyranger) it will be great.

Also i think that it is a little bit stupid bug of original XCOM game that SKYRANGER and INTERCEPTOR sold for free. WTF? O_o
You buy craft for 0.5-0.6 million dollars and then give it to somebody for free? Really?!
Now it can be sold for ~2/3 of original price.

13
Suggestions / Re: Med Lab
« on: April 15, 2016, 08:22:36 am »
It can be automated med lab, because now soldiers don't use doctors or nurses to recover :)

14
Troubleshooting / Re: Inventory stats bug
« on: April 15, 2016, 08:16:13 am »
I'm pretty sure it's because the word for p.strength makes the string longer than optimal and it pushes it too far. On my computer in English part of the zero is cut off, but it's still clear that it's 100 and not 10.

You could do a string replacement and abbreviate p.strength to be something shorter.

Looks like the appropriate string is "STR_PSIONIC_STRENGTH_SHORT"

I haven't tested this, but I think it would go:

Code: [Select]
- type: ru
  strings:
    STR_PSIONIC_STRENGTH_SHORT: "P.S>{ALT}{0}"
replace
  STR_PSIONIC_STRENGTH_SHORT: "П.Cила>{ALT}{0}"
with
  STR_PSIONIC_STRENGTH_SHORT: "П.Cила{ALT}{0}"
works, but look like "P.S100", not very beautiful

15
Troubleshooting / Inventory stats bug
« on: April 14, 2016, 10:29:34 pm »
There is a small bug - soldier have 100 p.strenght, but in inventory it looks like 10 (zero is cropped)

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