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« on: February 27, 2021, 07:37:40 pm »
XCOM is indeed a bad tactical game for a tons of reasons, most of them being problems of the old XCOM on its own rather than the mod.
Sniper and spotter mechanics is extremely situational, only on very open maps you can have a situation where one guy can see an enemy and his partner cannot. Usually, Humans will spot anyone at very long range unless they have stealth like Muton Shades or Ninja's. And most of the line of sight things boils down to stealth or if there is something in the way. Cultist mopping missions during day are giant battlefields the moment you step out of the craft as you snipe someone standing on the other side of the map because you have no problem seeing him in the first place.
But another mechanic kinda hurts it, in AI's favour during night missions, since even if one of your agents get spotted (And rest of your team wont) then everyone with a line of sight will take potshots at the poor dude, so like 12 enemies will pepper one guy and even if they are firing with a major aim penalty, does that matter if they fire 50 rounds and 4 of them hits ? Your guy is dead anyway unless he has really good armour.
Grenades will be good no matter what, three things benefit them.
A) They use bottom armour to calculate damage, the lowest one on armour so they will deal damage.
B) They have no accuracy range penalty, whenever you throw them at someone standing 5m or 15m, as long as its in the range it will land.
C) They can have nasty payload, Tritanium Grenade for example not only cuts, but also ignite.
Enemies do panic, but you need to really dominate them so panicking, so only when you are doing too well. But incendiary weapons can panic people anyway.
Early game weapons seem fine, although i would welcome if actually old weapons were accessible even before fighting against cults and maybe some early game grenades too like home made nailbombs or molotovs. And yes its true, there is a massive gear tech rush as you usually get to access Blackops weapons by that point and those weapons are almost always just plain out better with few exceptions here and there.
Alot of the early game armour arent even to stop wounds, just to lessen the impact. Kevlar vest is prime example, its better than nothing and it changes that your soldier can survive 4-5 hits instead of 2-3.
But the armour after that, the armoured vest pushes the "lessen the impact" to "If RNG god smiles upon thee, you shall not take any damage", the shielded armoured vest pushes it to "Small arms will almost always do no damage" and then the tactical suit which goes "Most firearms wont even dent you". And the Tritanium versions pushes it to the max for a long time.
Hell, the vanilla armour XCOM got turned in to impact softening armour against Plasma, it wont stop damage in the first place, but will stop a one shot from a plasma weapon.