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Messages - Fomka

Pages: 1 ... 7 8 [9]
121
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 11, 2020, 06:32:39 pm »
OK, thanks for the clarification!

122
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 09, 2020, 09:10:58 pm »
May I drop a suggestion in?
Could you please make the "Research Completed" popup not to overlap with the date panel? I'm playing with the resolution set to 800x600, letterboxed.

123
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 30, 2020, 11:50:17 pm »
Oh, I forgot to mention that I'm playing in Ironman mode which prohibits manual saving and the dog died right before the game automatically saved its state on the 5th turn in Battlescape. So there was no save prior the unfortunate event.

By the way, I'd like to advice everyone who did not try Ironman mode before — do it. After I managed to free myself from a desire to reload and to replay any of unfortunate events the game shined in new splendor.

124
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 29, 2020, 08:16:38 pm »
Thank you, the problem is solved now.

125
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 29, 2020, 07:40:57 pm »
Do you remember how Sienna died?

Thanks, it is indeed my messing with the savefile.

Now I have remembered that dog's death. It happened during October 1997. The dog was clawed down by a zombie during a Crop circles mission. Everything seemed under control, but then a stunned zombie woke up and stalked the dog. Being upset of her death I tried to resurrect her with some changes in the savefile. Then I abandoned that idea.

I've managed to find the details about the mission now, looking through the savefile.
So, the answer is "Sienna was killed during the mission id 87 that started in Nigeria at this moment:
      second: 55
      minute: 31
      hour: 11
      weekday: 4
      day: 29
      month: 10
      year: 1997

Will you be so kind to advice me what I should write in the file and in what row?

126
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 29, 2020, 06:17:56 pm »
I'm getting a crash while opening Memorial option in Agent list.
How to reproduce:
1. Load the attached save.
2. Open the Ufopaedia and close it.
3. Open the Graphs, go through some options there (UFO Activity in areas, in countries, Score... Totals and results for a specific region/country...) and close them.
4. Go to Bases, then Agents, then Memorial.
5. Crash "Segmentation fault".

I was trying to confirm via the Memorial that the first UFO encounter, where all agents were killed, happened in North America, as a surge in the Graphs says.

Game versions are: OpenXcom – 6.7.2 (2020-10-24), The X-Com Files — 1.6.

127
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 22, 2020, 04:15:53 pm »
X-COM dog Gabi can't bite Osiron Goon during an Osiron Beach mission. The dog stands on grass, the goon stands on a stony pathway. See the attached savefile. Game versions are: OpenXcom – 6.7.2 (2020-10-24), The X-Com Files — 1.6.

128
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 12, 2020, 03:13:59 pm »
It is how Resolute originally was called: https://books.google.com/books?id=TATeRUuKt40C&pg=PA425&lpg=PA425&dq=kaujuitoq
Thanks!
That book «In Search of Arctic Birds» says: «Another Canadian Arctic settlement with birdwatching possibilities is Resolute, on the south coast of Cornwallis Island. Accessible by air from Edmonton or Montreal, it was founded as a joint United States–Canadian weather station and airstrip in 1947, and as the Inuit community of Kaujuitoq or "the land that does not melt" in 1953».

Fig. 1 Kaujuitoq location on the X-COM Globe
1. Kaujuitoq – former name of Resolute, the settlement on the Cornwallis Island in Canada.
2. Kuujjuaq – another, more southern, settlement in Canada.


So the mistery is solved — it's a canadian settlement. Blame Canada, blame Canada... But let's return to the X-COM Files.

That supposed Red Dawn activity in the Arctic is an incredible story, don't you think? The thugs delivered propaganda to some arctic weathermen that started to dream about criminal careers... Throw away papers, go for the political power!

Speaking seriously, is it possible to add one feature to such random events — show the name of the affected country after the name of the settlement/city?

129
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 09, 2020, 10:59:26 pm »
I've encountered a Random event that made me smile — The Gopnik Dream! But is it a typo in the description?

«Red Dawn aggressively promotes their propaganda among the unemployed youth of Kaujuitoq. Many recruits flock to bolster their ranks, tempted by promises of physical and political power for all. The Council insists that this does not bode well».

What is it, this Kaujuitoq place?

130
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 04, 2020, 08:13:35 pm »
The wiki at http://thexcomfiles.xyz is down.

131
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: August 11, 2020, 04:25:36 pm »
I noticed in Dr. Hadriex's interrogation that he was something called an Augur. What's that? Something to do with the ghost arc?
Yeah, it's not very fleshed out yet.

Can someone tell me why Dr. Hadriex is in the list of X-Com's Friends on The Council ? He was missing and is hostile towards X-Com upon discovery.

132
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 05, 2020, 12:15:44 pm »
Generic crates are generic crates, they aren't supposed to be recoverable. You probably took the crate and left its contents on the floor (or they were destroyed by a blast).

Thanks. That's a pity, nothing useful can be done with the generic crates... They are attractive for looter.

Hmm, which inventory stats? Sorry, please elaborate - I don't know what you are referring to.
The stats that are under OK button in inventory. See the attached picture.

133
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 26, 2020, 04:47:46 pm »
Hello!

I'm here to report some bugs.

  • Crates are unrecoverable. I found them on base missions for Dagon and Black Lotus Cults. They lied on 2nd floor near a bar, sometimes together with medical bags. A soldier can pick the crate up, can feel that the item weighs 75 units, can throw it for 20 TUs. But after the battle end the crate is gone. Maybe it's because of "recover: false" string for item "type: STR_GENERIC_CRATE" in "\user\mods\XComFiles\Ruleset\items_XCOMFILES.rul" file?
  • Inventory stats disappeared on the start of Dagon Cult Base Mission. The stats were visible while on pre-battle equip screen. After the battle started, the stats disappeared.

See the attached file for 2 savegames.

Can I somehow recover the crate manually, by file editing?

Thank you for the great mod!

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