Bad, bad lore
Of course I can make my own but it will not be XPiratez, so... nah.
For gaming experience it could be:
- useful to get few free brainers early (for some speed-up and less money-grinding);
- more fun to receive a key human resource as a valuable trophy (not just by a single costly click);
- good to see your perfomance rewarded with means to get more fun with new stuff;
- more options for bounty and tokens system (you need to do something with surplus brainers sooner or later anyway).
Not sure if it worth to worry about balance too much, even it was existing. I mean, I see efforts, but so far my game experience tends to be like: "easy, easy, boring, easy, easy, GET SOME HAMMER TO YOUR FACE, start over". I definitely don't want to say that loosing is not fun, rather opposite, it brings quite unique experience. But to ballance a system with so much stuff and variety seems not really possible and maybe even necessary. So the main idea here is to bring more fun and variety.