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Messages - Interdictor

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31
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 17, 2020, 11:25:12 pm »
Oh, c'mon, just a mob of 2-meters mutant pirates disguised as pirates wearing colorful pirate clothing designed and used by pirates to be distinguished as pirates in a world where pirates are real, raiding temples and wearing piratish-stile clothes, how can something go wrong?

32
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 17, 2020, 05:27:01 pm »
Why? It's civilian clothing. Anyone can dress up as a pirate (as opposed to wearing military-grade armor) so the sight shouldn't be particularly alarming.
If an uber gal by herself does not cause any alarm, a bit of colourful clothing on top won't change that, IMHO.

It's civilian clothing. Anyone can dress as an arab so the sight shouldn't be particularly alarming.
If middle-eastern dude himself does not cause any alarm plain white robe won't change that... oh, wait!


(And some Casper-cosplaying purebloods may never make mutants feel uneasy, never!)

33
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 16, 2020, 06:56:57 am »
Bad, bad lore  ;D
Of course I can make my own but it will not be XPiratez, so... nah.

For gaming experience it could be:
  • useful to get few free brainers early (for some speed-up and less money-grinding);
  • more fun to receive a key human resource as a valuable trophy (not just by a single costly click);
  • good to see your perfomance rewarded with means to get more fun with new stuff;
  • more options for bounty and tokens system (you need to do something with surplus brainers sooner or later anyway).

Not sure if it worth to worry about balance too much, even it was existing. I mean, I see efforts, but so far my game experience tends to be like: "easy, easy, boring, easy, easy, GET SOME HAMMER TO YOUR FACE, start over". I definitely don't want to say that loosing is not fun, rather opposite, it brings quite unique experience. But to ballance a system with so much stuff and variety seems not really possible and maybe even necessary. So the main idea here is to bring more fun and variety.

34
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 16, 2020, 04:35:54 am »
Brainers are lab-raised valuable slaves, by the word of the god. Thus I consider legit for them to join you for free and by free will, depending on your recent mounthly infamy rating, after escaping from their legal owners, to get picked up by rescue team, or being freed from one of think tanks or other facility where they kept in or exploited. Later brainers could be acquired or redeemed via bounty and tokens system, when required conditions will be reached. Current system where one of the most valuable, exclusively raised hi-tech slavestock could be "bought" by a flock of dressed-up lunatics anytime and freely like a pile of tribal rags seems not fully legit by lore.

I suppose brainers to join you without necessity of being processed by small-minded runts. Same as free brainers can not slow down a player progress while being thrown in timely. For the god's sake, how free resurce throwing could not be dedicated to manage progress and balance?

35
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 13, 2020, 11:22:10 pm »
I'm fairly certain that castaways can be recruited as brainers.  Though it could be interesting if early on the only way to recruit them was through missions, it would seriously slow down the early game, which would need rebalancing a lot of things.

Actually castaways cannot be recruited as brainers in early game since you don't have necessary techs. Later you do but barely need since brainers can be just purchased while lunatics not.

I don't think that option to get brainers for free may slowdown an early game or makes balancing more difficult, rather opposite.

36
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 13, 2020, 06:56:25 pm »
Any ideas on mission variety?

Would be nice to rescue brainers in a same way as castaway gals. –°ould be runaway brainer willing to join your ranks for example.
Personally I would prefer this more than just buying brainers like common supply from the very start of the game.

37
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 31, 2020, 07:38:41 pm »
Sailor school uniform with experience gain bonus for peasant girls. Peasant version of maid outfit would be nice too, I just don't like their default shepherd dress.

38
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: May 31, 2020, 06:48:37 pm »
I join.

Me too. I would prefer new bootypedia screen to be optional for now.

39
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 01, 2020, 11:36:13 pm »
Pirates don't do public executions or trials. There's other institutions for that, historically.

Historically pirates had enough authority to commit public executions and much more.

As for teenage mutant ninja pirate turtles ubers present in the mod they are proxy militant force which are paid for hostile actions towards major powers. There is some "t-word" identifying similar organisations in reality and, yes, they do perform public executions both historically and nowadays.

I'm not sure about currently present "robbery" logic but executions of hostages for infamy gain seems quite legit for me.

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