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Messages - Interdictor

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16
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: April 29, 2022, 10:36:10 pm »
- Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by Interdictor w/ some slight modifications)

I've just quickly checked updated paper-dolls and has not found anything closely resemble to my past contribution. Please check maybe somebody else nickname should be mentioned in this update changenotes instead of mine. Latter one is misspelled too but anyway.

17
XPiratez / Re: [Submod] X-Peasantz
« on: April 29, 2022, 02:25:14 am »
Thank you, will try this sub-mod for sure on next game! I play in peasant-army style so look of peasant does matter for me )

18
XPiratez / Re: ARR: Reject The Market (M3)
« on: April 29, 2022, 02:20:00 am »
Thank you for detailed answer it will helps me a lot.

Well I know about Dutchman its granted for free by event and impossible to overlook. But what about fighter crafts? Following the rule of challenge it seems not easy to get and arm something especially early game.

19
XPiratez / Re: ARR: Reject The Market (M3)
« on: April 27, 2022, 04:10:22 am »
First of all I would like to express my admiration of your quite impressive experiment. I'm used to rely on black market purchases and feeling sorry for many cool craftable stuff remained unused by this way at least on early game stage. Also since I've loosed few times quite early because of infamy loss caused by Ninja bases so I have a several of questions about early game stage I'm actually stuck on for years already.

1. What early game aircraft layout do you get and use especially while rejecting the power, ie no-codex play?
2. What gear and tactics you've used to eliminate first Ninja bases and their auto turrets in particular?
3. Have you used primitive / stone age weapon and what for?

Thank you!

20
XPiratez / Re: [submod] Marching band (Calabria) gal outfit
« on: April 02, 2022, 08:06:31 pm »
I'm glad to see this sub-mod alive  :)

21
XPiratez / Re: Prices inflation instead of general time pressure
« on: March 30, 2022, 07:17:13 pm »
Seems like adequate solution for some sort of free to pay mobile MMO but not for XPiratez I would say.

By the mod lore you emerge and start to undermine the law and order on empire provincial planet. It's a matter of time then your activity will draw an attention and get appropriate response so this story has a start and has a final. I would rather presume enemy measures severity should increase as your infamy rating but this might be already implemented.

22
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 25, 2022, 12:06:32 am »
If you believed news about my death, they were somewhat exaggerated.

Happy to see you and also happy to see my efforts being implemented. Thank you, Dioxine!

23
XPiratez / Unasked opinion about integrity
« on: February 14, 2022, 12:24:41 am »
While admitting I'm not really understand the reason of decision to change sub-forum moderator I am as an actual community member still feeling obligated to proclaim my protest.

I can understand and even support the idea to free developer from tasks like forum moderation and community management but still consider formal moderation rights removal as a fracture of community self-respect that should not be allowed as an ill practice. As far I can see Dioxine had the sub-forum moderator rights from the beginning so I consider maintaining the status quo in a case of hostile force emersion as a matter of community honor.

With full of reasonable respect to the decision of the senior leadership of the community I still decided to share my considerations to avoid being silently agreed.

I thank everybody for attention.

24
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 21, 2021, 11:04:24 pm »
I must admit I don't like how laser shots looks with new effects. Things like flaming drops from thrown Molotov is just amazing but laser shots now looks like.. fireworks maybe. Lasers supposed to be sharp and thin, like a beam, that's what I'm used to see in X-com since my childhood  :'(

25
Added two fur outfits, updated to mod version M3.2.1.
Attachment in the first post updated correspondingly.

26
FURS /DAM

White shamber fur outfit. 'Pureblood' nouveaux riches are well known for their instinctive habit to dump whole vaults with hoards of furs. A damsel wearing them looks like walking stereotype and will automatically change into Patron Dress on landing in Hot weather. Wt: 3. Evasion: REA*33% + MEL*10%. Combat Stress +2. Inventory: 8.

27
FURS /PEA

The most trending style of winter fashion season in Siberia. Exactly same as last year's one and decades before. Darn, these people's wardrobe never goes frosty! A peasant wearing them will automatically change into Hunter on landing in Hot weather. Wt: 3. Evasion: REA*33% + MEL*10%. Combat Stress +2. Inventory: 8.

28
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 04, 2021, 07:06:41 pm »
>_< I don't know, where it is located...
Check this folder:
Dioxine_XPiratez\user\mods\Piratez\SOUND

29
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 04, 2021, 02:51:13 am »
I'm not sure what are you talking about but can't you just replace the file if it annoys you so much?

30
XPiratez / Re: ?Peasants are Superior?: A stupid playthrough
« on: February 07, 2021, 09:13:00 am »
It depends on what building you're talking about but even newbie peasants in hunter outfits armed with Small Shotguns and Handles seems fairly good, at least against basic enemies. Peasant girls with spears may put down more stubborn ones plus you can arm few of them with Mr. Handy to crush through the walls wherever you like. In worst case it's not a big deal if peasant catch a bullet or two, just send more and more, use advantage of outnumbering and have peasant nurses take care of the rest. Sending a dog seems too risky for me.

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