I think that x-piratez could attract over 1000000x more players (new and old as replayable game) if it could be played in more open world style of playing, without rigid (scripted) time pressure. Then any spoilers (small or big) are not required to know.
Time pressure should be put on tactical aspect, not on strategical aspect - this is golden rule for any good game: quick to learn long to master (without using spoilers from author's secret gardens).
I see around a lot of games which trying to ease my game experience and spare from frustration. When such attempts finally reach its destination another game becomes another casual pressure-free munch.
XPiratez will never attract 1000000x more players this is niche product by nature. The best way of further development for XPiratez is being XPirates and follow XPirates' developer vision. If you want to attract 1000000 new players you need to invest $1000000 into promo campaign and release game in Eastern Asia region, China I mean.
At the moment I don't see why the story of native insurgent group on backwater planet should be freed from the time pressure. The response to protagonists' activity determined by factors far beyond player's control which makes course of events mostly predefined until the major bifurcation point which is victory game end.