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Messages - ZoA

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46
XPiratez / Re: [MAIN] XPiratez - L1 - 1 Apr - Aurora Nights
« on: April 01, 2020, 11:15:15 pm »
Look at the upgrading saves thread in the xpiratez mod forum, last page

Thx  ;D

47
XPiratez / Re: [MAIN] XPiratez - L1 - 1 Apr - Aurora Nights
« on: April 01, 2020, 08:58:19 pm »
Thank you Dioxine and other contributors for the new upload. I imagine making all those new maps was quite back braking work.

I'm currently at 4th in game month of my K3 playthrough so i would appreciate advice if it is bug safe to upgrade to L1 and use my K3 saves, or should I start over new game in L1?

48
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 28, 2020, 09:16:47 pm »
I did a little research (only for scientific purposes of course) for suitable art that could be used in Bootipedia entries for my "executions" and "show trials" ides.

For executions this would fit quite nicely:
https://www.deviantart.com/scebiqu/art/SMITE-Nemesis-Executioner-529489227

For more piraty flavor of the same:
https://www.deviantart.com/natamin/art/Game-Over-Walk-The-Plank-690863608
https://www.deviantart.com/hoschie/art/Walk-the-plank-138519678

For show trials there are two ways to go. First is simple Pirate Code flavor, and in that case this art could work fine to represent Pirate jury:
https://www.deviantart.com/maelora69/art/Hipsters-Don-t-Lie-Tech-Girls-607243542

Alternate way to stile show trials would be inspired by Judge Dredd comics given it is already canon that much of brainerz understanding of the world comes from comics. To that end Bootipedia entry could be something featuring female judges from 2000 AD universe:
https://www.deviantart.com/bumhand/art/2000-AD-Deadworld-703262679
https://www.deviantart.com/terrydodson/art/Judge-Anderson-NYCC-568692650
https://www.deviantart.com/paulsuttonart/art/Judge-Anderson-Don-t-Judge-Me-PERV-518576375
https://www.deviantart.com/rvalenzuela80/art/Judge-Anderson-atop-Hammerstein-Rubble-412852307
http://toyhaven.blogspot.com/2015/11/vts-toys-vm-013-16th-scale-new-epoch.html

As a more complicated option there could possibly be 2 mutually exclusive technologies player could develop:

?Pirate Code?

or

?THE LAW?

Each technology could bring different benefit and or restrictions. For example ?THE LAW? inspired by 2000AD could give much higher benefits from trial jobs but be more restrictive in who can be prosecuted then more piratey flavored ?Pirate Code?. Also "THE LAW" could remove certain enemies and missions form geoscape such as civilians, governments and clearly illegal missions, also could lock out some other option such as European Syndicates. How much and how far this could go depends on balance issues other people understand better then me, and on necessary development time. If it takes too much time to develop then it best be kept simple.

49
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 25, 2020, 09:57:31 am »
Pirates don't do public executions or trials. There's other institutions for that, historically.

Pirates don't do executions, of course not, except when they are on a mission to save Lokk'Naars, but instead execute 3 of them. 8)

On a more serious note flavor of those jobs could be modified to fit pirating better. Executions should be called something like "walk the plank" and trials could be "enforcing the pirate code"

50
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 24, 2020, 09:58:37 pm »
I don't know if it would be possible but I'd like to see more production options with the captives in addition of the existing ones (robbery, enslavement, interrogation). Specifically there are 2 options I'd like to see:

1) Public execution. After researching proper media related technologies production should get option to publicly execute prisoners of some especially despised factions such as Humanists or Star Gods. Reward would be infamy and/or bounty tokes for appropriate factions. For example  public execution  of Humanist would reward some infamy + tokes for mutant alliance + same equipment executed Humanist would drop if killed in combat. Drawback of public execution would be loss of bounty and less loot then robbing. Naturally infamy and token rewards would vary by faction and rank of executed  prisoner. Also it should probably increase probability faction of executed prisoner will attack player's bases. 

2) Show Trials. After researching some very advanced technologies like "legal code" or something like that there should be be option in production to use high ranking captives in show trials.  Basically same thing as public execution but providing even bigger rewards while being limited only to high ranking captives.

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