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Messages - ZoA

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31
XPiratez / Re: A thread for little questions
« on: December 07, 2020, 10:17:59 pm »
I'm kinda  interested in people's experience with nigh missions. I did quite a few various night missions with Shadowbat, and focused on busting gal's Nightingale condemnations and had a rather mixed result. Sometimes it works ok, but often it seems like enemy can spot my gals, sometimes even Lokk'Naars , at ranges they should not be able to do so even when I'm sure they are in the darkness like say on top of Shadowbat wings.

Am i missing some game mechanics, or are there some bugs i don't know or am i just imagining things? How is everyone else doing with night missions? Tactical tips would be appreciated.

32
XPiratez / Re: [MAIN] XPiratez - L5 30-Oct-2020 New Energy
« on: October 30, 2020, 11:04:37 pm »
"New version up. Enjoy."


Thinks dude!

33
XPiratez / Re: A thread for little questions
« on: October 04, 2020, 10:58:27 pm »
IS there any lore or balance reason why Armored Vaults don't require Flak Tower Kit while Large Prison and Flak Tower require it.

All those buildings have image of small turret on their icon, and provide defense bonus to base, but for some reason Armored Vaults don't require Flak Tower Kit like other two buildings. Is this perhaps an oversight?

34
XPiratez / Re: [MAIN] XPiratez - L4 15-Sep-2020 Mad Melee Massacre
« on: September 23, 2020, 11:49:07 pm »
I for one like the new melee reactions, not for the balance reason but for verisimilitude. It was kinda odd in old system defender would just stand there taking the beating and do nothing even when he had TU unspent.

That said balance wise it is a nerf for aggressive melee tactics, especially against other strong melee opponents that now can hit back quite effectively if they don't fall to first attack. It for sure makes the game more dangerous for those that prefer melee combat, but i guess that is the pint of the change.

35
XPiratez / Re: A thread for little questions
« on: September 14, 2020, 06:04:06 pm »
There is a window(really a very tiny door) in the lower right wall you need to open. face the wall and right click. use way-points from there.

Thanks. Did not notice that door at all.   :)

36
XPiratez / Re: A thread for little questions
« on: September 13, 2020, 11:19:04 pm »
Can anyone give me advice how is one supposed to use Arcane Ray onboard of Jellyfish? I give it to best voodoo gal on the ship, but she is imprisoned on top and I can't find a way to get missile out of the ship to actually hit something.

37
XPiratez / Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« on: September 07, 2020, 07:15:44 pm »
Tried out the combat bow stun arrows for a while, I think they're a bit too weak, wondering what other people think.  It feels like by the time you get gals good enough to use them, the few things they can actually inflict stun on (anything heavier than a highwayman is impossible), you'll have easier means (for civvies: chain mail + whips/shield or stun grenades, for monsters grav + lasso).  Even with experienced gals, they're kinda meh:  I had 3 gals in their 70s throwing fail to stun a giant spider with 6 stun arrows.

I guess if you start the game right from the start using hunting arrows they'd have a short period of usefulness, but I haven't really found hunting bow to be really effective until you get poison arrows.

I use stun arrows quite extensively to hunt prisoners as it is by far the longest ranged stun weapon available in early game. That said it is fairly unreliable, especially against armored opponents, but i think this is deliberate design choice as capturing living enemies should be harder then just killing them because capturing them alive brings more or better manufacturing options and more often the not generates more infamy, not to mention it is required to progress in tech. 

Giant spider specifically have daze damage reduction to 80% and 9 amour,  and that will make them harder to capture  with stun arrows then your average early game human opponent that has armor of 5 and takes 100% daze damage.

https://www.xpiratez.wtf/en-US##STR_GIANTSPIDER_TERRORIST

Quote
Dioxine is always fine.

I thought you were sick from dioxine poisoning  ;D

I'll let myself out....


38
XPiratez / Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« on: September 07, 2020, 06:53:10 pm »
Edit: in very late versions seems that the "help the lock'naar" mission features only the reaper cavalry as enemy, do not ninja gals appear anymore?

I had a ninja girls in "help the lock'naar" mission after I upgraded to L3, so they still show up.

39
XPiratez / Re: A thread for little questions
« on: July 12, 2020, 11:25:11 pm »
Also as I was doing the Manson Invasion one section of the map was inaccessible, without a corridor or a door leading to it. I had to use explosives to open the path. Is that intentional map design or a bug?

*edited grammar

40
XPiratez / Re: A thread for little questions
« on: July 12, 2020, 11:19:20 pm »
Thanks stax77. That helped. :)

41
XPiratez / Re: A thread for little questions
« on: July 12, 2020, 03:29:14 pm »
I need an advice about time efficient way of dealing with Manson Invasion missions. I really can't be asked to bug hunt 9 levels of that gigantic map, but to extract before map is entirely purged means i lose all equipment that was on my ship but not cried by my gals, and that in turn means before embarking on that mission i have to spend half an hour purging ships inventory from equipment i wont need. Entire thing is tedious AF. :'(

42
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 08, 2020, 10:57:14 pm »
I'd like the ability to recruit  Raider Thugs as Uber Dude if I chose ?We Need Male Touch? tech path. We already can recruit Raider Scout as Uber Gals so i think it would be interesting to mirror this technology to turn some Raider Thugs in to uber equivalents of slave soldiers without losing all the benefits of their Ubernes when we first have to turn them in to slaves.

I think Uber Dudes should have similar stats as Uber Gals, but should be available only to those that selected ?We Need Male Touch? tech path and only be available by turning captured male ubers, not through market. Also probably should require additional prerequisite technology such as Interrogation Techniques or ad least Persuasion. To save development time they could be equipped with slave soldier armors enlarged for ubers, with slightly modified stats for balance sake. That would save time on making new sprites and writing trappings descriptions.

43
XPiratez / Re: A thread for little questions
« on: May 31, 2020, 10:11:55 pm »
Quote
But there is a research topic that will put end to the zero tolerance missions eventually.

So I need to rush that tech. Thanks.

BTW can someone tell me the name of that tech?

44
XPiratez / Re: A thread for little questions
« on: May 31, 2020, 09:18:39 pm »
Is there any way to regain founding form states that cut me of by adopting zero tolerance policy?

45
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: April 16, 2020, 07:40:36 pm »
I'd love to see some more variations on guns that base their accuracy on FiringĂ—0.5  + ReactionsĂ—0.5 and have Reactions based damage bonus like suppressed pistol does. Especially I'd like to see Suppressed SMG. Suppressed assault rifle and sniper could work too but might also bring some balance issues, on another hand SMG could be made quite balanced IMHO.

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